I saw this build on /r/allthingsterran. /u/Bakemonoda had posted a video on the build where he explains the build. He was more than willing to upload the replay and let me do a write up on it for a build of the week, so thanks to him for that.
Basically this build puts the pressure on the protoss before they can get a warp prism out, then the cyclones can deal with the warp prisms after it's out :D. The protoss opens standard, but this build still does a good amount of damage/game ending damage.
The goal is to do some damage with the proxy reaper, then follow up with cyclones to finish off the game/put yourself in a game winning position.
|19||2:31||Factory Tech Lab|
|31||4:39||Factory Tech Lab|
|36||4:59||Barracks Tech Lab|
|36||5:01||Barracks, Orbital Command|
|45||5:34||Barracks, Engineering Bay|
|46||7:43||Hellion x2, SCV x2|
|55||7:50||Barracks, Command Center|
|62||8:17||Supply Depot x3|
|62||8:31||Barracks Tech Lab|
|62||8:34||Barracks Tech Lab|
|62||8:39||Marine, SCV, Cyclone|
The proxy reaper is extremely effective in LotV right now. The reapers arrive before a mothership core is out (on a two base protoss opening) and they can do big damage by kiting around the adepts/stalkers. The bombs also disrupt mining/give extra kills.
By the time that the mothership core can get out (if the protoss decides to make it), there will be a cyclone to target it down. After the third reaper, you can also lift the barracks and float it at a ramp/cliff, for the cyclones, so they can have vision and target stalkers/adepts on top of the ramp. This takes away most of the defenders advantage that the protoss would normally have with terrain.
Reapers also can give vision by jumping up on the cliffs/suiciding up ramps to give vision.
Using the reaper bombs to keep the stalkers/adepts from attacking is also another strong thing that you can do to keep the cyclones from taking damage. The reapers are only there to distract/tank for the cyclones. The fact that both of the units in this cheese have high speed makes it hard for the protoss to deal with. The only thing that they can really do is try to save the MSC to photon overcharge some or use the adept ability really well to counter the speed of the terran units.
The latter is the best of the two in my opinion, because photon overcharge only last like 11 seconds as of the last patch.
The followup for the build is just getting another CC and another factory (if you want to go mech). If you want to go bio, I would reccomend floating the barracks back home, switching it with the factory after about 3 cyclones, and starting stim right away, along with more barracks.
On March 2, 2016, 5:01 p.m., lenichi said:
This build is cool, but waaayyyy too hard to micro and macro at the same time for me. What do you think about bringing a few SCVs with the initial cyclones to repair?