Description

I saw this build on /r/allthingsterran. /u/Bakemonoda had posted a video on the build where he explains the build. He was more than willing to upload the replay and let me do a write up on it for a build of the week, so thanks to him for that.

Basically this build puts the pressure on the protoss before they can get a warp prism out, then the cyclones can deal with the warp prisms after it's out :D. The protoss opens standard, but this build still does a good amount of damage/game ending damage.

The goal is to do some damage with the proxy reaper, then follow up with cyclones to finish off the game/put yourself in a game winning position.

VOD

https://www.youtube.com/watch?v=7wwgebRlhmM&feature=youtu.be

Build Order

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  12  0:01  SCV  
  13  0:16  Supply Depot  
  13  0:19  SCV  
  14  0:27  Refinery  
  15  0:41  Barracks  
  14  0:45  SCV  
  9  0:58  SCV  
  16  1:01  Refinery  
  16  1:10  SCV  
  17  1:22  SCV  
  18  1:30  Reaper  
  19  1:35  Orbital Command  
  19  1:43  Factory  
  19  1:56  Supply Depot  
  19  2:00  Refinery  
  19  2:07  Reaper  
  19  2:31  Factory Tech Lab  
  20  2:40  Reaper  
  20  2:49  Command Center  
  20  2:55  SCV  
  21  3:04  Cyclone  
  21  3:07  Supply Depot  
  24  3:21  SCV  
  25  3:26  Factory  
  25  3:38  SCV  
  26  3:46  Cyclone  
  26  3:51  SCV  
  30  4:03  SCV  
  31  4:15  SCV  
  31  4:39  Factory Tech Lab  
  31  4:40  Cyclone  
  31  4:41  SCV  
  35  4:53  SCV  
  36  4:59  Barracks Tech Lab  
  36  5:01  Barracks, Orbital Command  
  36  5:06  SCV  
  37  5:17  Cyclone  
  37  5:18  SCV  
  44  5:20  Cyclone  
  44  5:30  SCV  
  45  5:34  Barracks, Engineering Bay  
  45  5:35  SCV  
  45  5:37  Barracks  
  45  5:43  SCV  
  45  5:48  SCV  
  44  5:55  SCV  
  43  6:00  SCV  
  44  6:08  Cyclone  
  47  6:21  SCV x2  
  47  6:23  Marine  
  51  6:32  Marine  
  51  6:33  SCV  
  51  6:34  SCV  
  51  6:35  Marine  
  53  6:41  Marine  
  52  7:05  Cyclone  
  47  7:17  Supply Depot  
  44  7:31  SCV x2  
  46  7:41  Marine x3  
  46  7:43  Hellion x2, SCV x2  
  55  7:48  Barracks  
  55  7:50  Barracks, Command Center  
  55  8:01  Marine  
  55  8:02  Marine x2  
  55  8:04  Hellion  
  60  8:11  SCV  
  60  8:12  SCV  
  62  8:17  Supply Depot x3  
  62  8:31  Barracks Tech Lab  
  62  8:33  Supply Depot  
  62  8:34  Barracks Tech Lab  
  62  8:39  Marine, SCV, Cyclone  
  67  8:54  Armory  
  67  8:57  Stimpack  
  67  8:59  Marine x5  
  67  9:00  Combat Shields  
  69  9:17  Marine  
  69  10:46  Orbital Command  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

The proxy reaper is extremely effective in LotV right now. The reapers arrive before a mothership core is out (on a two base protoss opening) and they can do big damage by kiting around the adepts/stalkers. The bombs also disrupt mining/give extra kills.

By the time that the mothership core can get out (if the protoss decides to make it), there will be a cyclone to target it down. After the third reaper, you can also lift the barracks and float it at a ramp/cliff, for the cyclones, so they can have vision and target stalkers/adepts on top of the ramp. This takes away most of the defenders advantage that the protoss would normally have with terrain.

Reapers also can give vision by jumping up on the cliffs/suiciding up ramps to give vision.

Using the reaper bombs to keep the stalkers/adepts from attacking is also another strong thing that you can do to keep the cyclones from taking damage. The reapers are only there to distract/tank for the cyclones. The fact that both of the units in this cheese have high speed makes it hard for the protoss to deal with. The only thing that they can really do is try to save the MSC to photon overcharge some or use the adept ability really well to counter the speed of the terran units.

The latter is the best of the two in my opinion, because photon overcharge only last like 11 seconds as of the last patch.

The followup for the build is just getting another CC and another factory (if you want to go mech). If you want to go bio, I would reccomend floating the barracks back home, switching it with the factory after about 3 cyclones, and starting stim right away, along with more barracks.

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Details

  • Created by: bakemonoda
  • Published on: Sep 23, 2015
  • Patch: Pre-3.8.0
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Comments (1)

On March 2, 2016, 5:01 p.m., lenichi  said:

This build is cool, but waaayyyy too hard to micro and macro at the same time for me. What do you think about bringing a few SCVs with the initial cyclones to repair?

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