Description

A simple and very efficient build order used by polt, In the analysis is what you should do after completing the build order

VOD

https://www.youtube.com/watch?v=5N4pt_VGCiY

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  16    Barracks  
  16    Refinery  
  19    Orbital Command  
  19    Reaper  
  20    Command Center   Remove 2 svc from the refinery
  20    Supply Depot  
  21    Barracks Reactor  
  22    Barracks  
  23    Barracks  
  25    Bunker  Start marine-production and never stop, Put 2 scv's back in gas
  28    Barracks Tech Lab  
  33    Stimpack  
  33    Marauder  
  40    Supply Depot  
  40    Engineering Bay  
  43    Marauder  
  45    Supply Depot  
  45    Refinery  
      Supply Depot  Engineering bay finished: Start +1 Build factory Build 2 refinerys at Command Center 2 Build supply depot Build Command Center - Preferably at your natural, then fly it to 3rd base
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Build description: "Learn how to attack your opponent to be a better player" - Polt Stim timing with alot of marines and 3-4 marauders.

14 Supply depot

16 Barracks

16 Refinery

19 Scout

When barracks finished start in following order: Start Orbital command Reaper on barracks Start #2 Command Center Supply depot #1 to finish of your wall Take away 2 scv's from gas since you only need 50gas for reactor on barracks

Orbital finished: Drop mule Continue scv production

Reaper finished: Build reactor add-on on barracks

22 build barracks #2 and #3

23 bunker at natural

Barracks #1 reactor finished: Start marine-production and never stop Put 2 scv's back in gas

Command center #2 finished: Start orbital command

Barracks #2 completed: Build techlab addon on barracks #2

Barracks #3 completed: Start marine production on barracks #3

Techlab addon on barracks #2 finished: Start Stim upgrade and marauder production on barracks #2 Build a supply depot #2 Build #2 refinery at your mainbase

First maruader finished: Build Supply depot #3 Build Engineering bay Build Supply depot #4

BENCHMARKS: 4 minutes have now have passed and you should have: * 32 number of scvs * 8-10 Marines * 1-2 Marauders

Engineering bay finished: Start +1 Build factory Build 2 refinerys at Command Center #2 Build supply depot #5 Build Command Center #3 - Preferably at your natural, then fly it to 3rd base

Go to enemy base and prepare for stim to be finished and attack!

Below here is a continue of general macro in TvP:

Research Stim finished: Start Combat Shield upgrade

Factory finished: Build Starport Build reactor on Factory Build barracks #4 and #5

Starport finished: Switch starport onto the reactor which factory built Start medivac production Land factory and build a reactor - You will switch this with barracks #4 when its done

Command Center #3 finished: Start Orbital command Fly it to 3rd base location Transfer workers Build refinery 4# and #5 at 3rd base location

+1 attack upgrade finished: Start +1 armor upgrade Build Engineering bay #2 Build Armory Build ghost academy Switch barracks #4 to reactor that factory built Build techlab on barracks #5 Start widow mine production don't add reactor on factory, just single produce them

Combat Shield finished: Start Concussive Shell upgrade

Engineering bay and armory finished: Start +2 attack upgrade

Stop medivac production - you should have 7-8 Start Liberator production

Ghost Academy finished: Start ghost production Start Cloak Upgrade Build barracks 6#, #7 and #8

Overwhelm your opponent. GG

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Details

  • Created by: Jesus
  • Published on: Feb 03, 2017
  • Modified on: Feb 07, 2017
  • Patch: 3.8.0
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