A simple and very efficient build order used by polt, In the analysis is what you should do after completing the build order
Why is there no SALT encoding or Overwolf build?
14 | | ||
16 | | ||
16 | | ||
19 | | ||
19 | | ||
20 | | Remove 2 svc from the refinery | |
20 | | ||
21 | | ||
22 | | ||
23 | | ||
25 | | Start marine-production and never stop, Put 2 scv's back in gas | |
28 | | ||
33 | | ||
33 | | ||
40 | | ||
40 | | ||
43 | | ||
45 | | ||
45 | | ||
| Engineering bay finished: Start +1 Build factory Build 2 refinerys at Command Center 2 Build supply depot Build Command Center - Preferably at your natural, then fly it to 3rd base |
Build description: "Learn how to attack your opponent to be a better player" - Polt Stim timing with alot of marines and 3-4 marauders.
When barracks finished start in following order: Start Orbital command Reaper on barracks Start #2 Command Center Supply depot #1 to finish of your wall Take away 2 scv's from gas since you only need 50gas for reactor on barracks
Orbital finished: Drop mule Continue scv production
Reaper finished: Build reactor add-on on barracks
Barracks #1 reactor finished: Start marine-production and never stop Put 2 scv's back in gas
Command center #2 finished: Start orbital command
Barracks #2 completed: Build techlab addon on barracks #2
Barracks #3 completed: Start marine production on barracks #3
Techlab addon on barracks #2 finished: Start Stim upgrade and marauder production on barracks #2 Build a supply depot #2 Build #2 refinery at your mainbase
First maruader finished: Build Supply depot #3 Build Engineering bay Build Supply depot #4
BENCHMARKS: 4 minutes have now have passed and you should have: * 32 number of scvs * 8-10 Marines * 1-2 Marauders
Engineering bay finished: Start +1 Build factory Build 2 refinerys at Command Center #2 Build supply depot #5 Build Command Center #3 - Preferably at your natural, then fly it to 3rd base
Go to enemy base and prepare for stim to be finished and attack!
Below here is a continue of general macro in TvP:
Research Stim finished: Start Combat Shield upgrade
Factory finished: Build Starport Build reactor on Factory Build barracks #4 and #5
Starport finished: Switch starport onto the reactor which factory built Start medivac production Land factory and build a reactor - You will switch this with barracks #4 when its done
Command Center #3 finished: Start Orbital command Fly it to 3rd base location Transfer workers Build refinery 4# and #5 at 3rd base location
+1 attack upgrade finished: Start +1 armor upgrade Build Engineering bay #2 Build Armory Build ghost academy Switch barracks #4 to reactor that factory built Build techlab on barracks #5 Start widow mine production don't add reactor on factory, just single produce them
Combat Shield finished: Start Concussive Shell upgrade
Engineering bay and armory finished: Start +2 attack upgrade
Stop medivac production - you should have 7-8 Start Liberator production
Ghost Academy finished: Start ghost production Start Cloak Upgrade Build barracks 6#, #7 and #8
Overwhelm your opponent. GG