Description

This is a strong, solid opening that does some nice fast pressure whilst getting a tank up at home to defend any counter aggression. You hit a fast 6 marine widow mine drop in the main base whilst running a widow mine into the natural, following up with a liberator.

From there you have solid 3-rax production and pump bio, mine, medivac and can harass and attack the Protoss to death.

Build Order:

Note on How I write Terran builds: I will always write what each tech structure (factory, starport) has to do directly underneath it rather than in chronological order. This way you learn to remember each structures place in the build and how the addons swap. The order of what it does will be indented, for example:

  • Barracks
    • 3xmarines
    • Tech Lab
    • Stim
    • Marauder production

The actual build:

  • No scout with this order - if you want to scout factor in that everything will be slightly delayed and adjust accordingly
  • 15 Gas-first
  • 16 rax
  • 19 orbital
  • 19 reaper
  • 20 Factory
    • 2xwidow mine
    • Tech Lab
    • Tank
    • Swap off and build reactor
  • 21 2nd gas
  • 20 reactor
  • 22 depot
  • @Factory - Starport
    • Medivac
    • Liberator
    • Reactor
  • 40 depot (nonstop depots from now - not listed in build order)
  • 41 2nd rax (medivac at 75%)
  • 54/4:10 3rd rax (next to factory) + 3rd gas
    • Swap onto tech lab as soon as finished
  • 60/4:50 - ebay
  • 5:00 - 3-rax should be situated on tech labs and reactors, start shields/stim then concussive shells and produce marauders and marines nonstop. Factory and Starport should be building their reactors at this time then going into constant mine/medivac production

Later on: It’s flexible from here, I mention different paths in my daily video. However in this game Maru does a standard aggressive follow-up with no gaps in unit production. He eventually drops a 3rd base on location around 7:00 and then a 4th and 5th barracks as he gets the money for it

VOD

https://www.youtube.com/watch?v=MmI5B2sDRsY

Replay - Semi final 1 - ShoWTimE vs. Maru - Game 2 - Echo LE (Void)

Build Order

Get SALT Encoding   

  12  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:24  SCV  
  14  0:27  Refinery  
  15  0:38  SCV  
  16  0:44  Barracks  
  16  0:50  SCV  
  17  1:03  SCV  
  18  1:16  SCV  
  19  1:32  Orbital Command, Reaper  
  20  1:43  Command Center  
  20  1:54  Factory  
  20  1:57  SCV  
  21  2:03  Refinery  
  21  2:07  Barracks Reactor  
  21  2:09  SCV  
  21  2:14  Supply Depot  
  22  2:21  SCV  
  24  2:39  Starport  
  24  2:40  Widow Mine  
  26  2:44  Marine  
  26  2:45  Marine  
  29  2:55  Orbital Command  
  29  3:02  Marine x2  
  31  3:09  Widow Mine  
  33  3:15  Medivac  
  36  3:20  Marine x2  
  39  3:29  Liberator  
  39  3:30  Supply Depot  
  40  3:36  Barracks  
  40  3:38  Factory Tech Lab  
  45  3:53  Supply Depot  
  47  3:58  Siege Tank  
  47  3:59  Marine  
  47  4:01  Marine  
  54  4:10  Barracks  
  56  4:24  Refinery, Barracks Tech Lab  
  58  4:37  Marine x2  
  56  4:45  Supply Depot  
  56  4:46  Stimpack  
  56  4:52  Engineering Bay  
  59  5:03  Starport Reactor, Factory Reactor  
  60  5:18  Marauder  
  60  5:19  Combat Shields  
  60  5:21  Marauder  
  67  5:23  Terran Infantry Weapons Level 1  
  66  5:40  Medivac x2  
  66  5:42  Refinery  
  71  5:43  Widow Mine x2  
  71  5:47  Marauder  
  79  5:50  Marauder  
  83  5:59  Missile Turret  
  84  6:09  Marauder  
  88  6:11  Marauder  
  90  6:23  Medivac, Widow Mine x2  
  90  6:24  Medivac  
  98  6:33  Marauder  
  98  6:34  Marauder  
  102  6:44  Concussive Shells  
  104  7:00  Command Center  
  97  7:03  Marauder x2  
  97  7:07  Medivac  
  100  7:17  Terran Infantry Armor Level 1  
  95  7:25  Widow Mine  
  95  7:28  Barracks x2  
  95  7:49  Medivac x2  
  99  7:54  Widow Mine x2  
  110  8:20  Barracks Tech Lab  
  110  8:23  Armory  
  110  8:25  Barracks Reactor, Engineering Bay  
  111  8:33  Orbital Command  
  116  8:42  Medivac x2  
  111  9:02  Refinery x2  
  119  9:04  Widow Mine  
  148  9:41  Starport  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Different Transitions and Stages of Learning

“I’m not good enough to keep rallying etc. but Protoss just gets out control because I can’t attack from 3 sides constantly like maru!”

Try powering (skipping a round of unit production) after the liberator pressure when you're first learning the build. Get your 5-rax production and 3rd base up, get double upgrades going and then go aim to hit one very powerful 2-1 timing attack to overwhelm your opponent. This will help you focus on the macro order without distracting yourself trying to drop all over the place.

Once you're comfortable with the build you can have nonstop production like Maru does and drop your opponent to deaath.

The aim is to attack like Maru and seamlessly hit 2-3 locations at once forcing them to spread their defences. Then regroup and dive on one piece of their split army

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Details

  • Created by: PiG      
  • Published on: Jan 17, 2017
  • Modified on: Feb 16, 2017
  • Patch: 3.8.0
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Comments (2)

On Sept. 4, 2017, 4:44 a.m., PiG  said:

Perhaps you misread the explanation at the start on how I write build orders as the actual build?

The actual build starts after "The Actual Build"

On Sept. 3, 2017, 12:52 p.m., TaLuS  said:

The Video shows a different build.

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