Build from http://sc2links.com/blog/?paged=2
14 | 0:18 | | |
15 | 0:29 | | #1 |
16 | 0:47 | | #1 |
19 | 1:33 | | |
19 | 1:34 | | #1 |
20 | 1:48 | | #2 |
21 | 2:04 | | |
22 | 2:07 | | @100% rax #1 |
22 | 2:16 | | |
23 | 2:24 | | #2 |
26 | 2:49 | | |
26 | 2:50 | | |
29 | 3:02 | | #2 |
33 | 3:26 | | @100% starport |
39 | 3:30 | | |
39 | 3:33 | | |
45 | 3:55 | | |
45 | 3:56 | | |
45 | 3:58 | | |
55 | 4:17 | | |
59 | 4:32 | | |
64 | 4:50 | | #3 |
64 | 4:51 | | |
66 | 5:03 | | |
66 | 5:05 | | |
66 | 5:08 | | |
68 | 5:18 | | |
69 | 5:20 | | #3 |
Move out around ~5:10 with 2 tanks/marine/medivac and elevator into the protoss main while doing liberator harass at the protoss natural (be patient seiging the Protoss, unlike jjakji). Make engineering bays and get upgrades to keep up vs the protoss. Make mass reactored liberators once you have a nice mmm ball and stay on top of the warp prism drops, Use liberators to hold off adept harass and position your seige tanks to hold expansions. Attack the protoss third and try to kill the third from there. If you can’t kill him immediately pin him in and bring your tanks up to seige their position. Take your 4th base as you kill his third. If you lose the fight fall back to your tanks. If they make coll transition to vikings. Templar? Ghosts.