Build from http://sc2links.com/blog/?paged=2
14 | 0:17 | | |
16 | 0:42 | | #1 |
16 | 0:44 | | #1 |
19 | 1:29 | | @100% rax 1 |
19 | 1:30 | | #1 |
20 | 1:39 | | #2 |
20 | 1:48 | | #2 |
21 | 2:02 | | @100% reaper |
22 | 2:11 | | |
22 | 2:12 | | #2 |
23 | 2:24 | | |
24 | 2:36 | | |
27 | 2:50 | | #2 |
29 | 2:57 | | @100 TL |
36 | 3:24 | | @100% factory |
37 | 3:27 | | |
38 | 3:37 | | |
38 | 3:39 | | @ natural ramp |
47 | 4:06 | | Swap startport onto factory reactor once complete |
51 | 4:10 | | @natural ramp |
53 | 4:18 | | Natural ramp |
53 | 4:23 | | |
63 | 4:40 | | @100% EBay. |
66 | 5:02 | | @100% stim |
72 | 5:08 | | and 3 rax once you get the money |
Keep making SCVs/Marines and transition into reactored widow mines/liberator harass. Key idea here is to take efficient trades by dropping/keeping the zerg on the defensive. Maintain constant upgrades by adding on an armory and don’t forget to make depots. You should be able to kill the zerg off of 3 bases but if it goes further keep expanding and adjusting your army to their composition. You will need marauders eventually, maybe tanks. If you see mutas make turrets