Carriers are the iconic StarCraft unit. Who doesn't love massing Carriers? Unfortunately, most Protoss die long before they can assemble the Armada, so this opening can help you get there.

The basic idea is to block bases, harass with Adepts, and use a Stargate opening to keep the Zerg off their plan until you get enough space to transition.

From there, you mass Carriers and Adepts (to kill the Hydralisks). Later, you can mix in other advanced units to balance out your composition.


Replay - ByuL v Stats: Game 1 - 바니 연구소 (공허의 유산)

Build Order

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  12  0:00  Probe (Chrono Boost)  
  13  0:11  Probe (Chrono Boost)  
  14  0:18  Pylon  
  14  0:22  Probe (Chrono Boost)  
  15  0:36  Probe (Chrono Boost)  
  15  0:37  Gateway  Wall-in
  16  0:43  Assimilator  1 Probe in gas
  16  0:46  Probe (Chrono Boost)  
  18  0:57  Probe (Chrono Boost)  Use this probe to scout
  18  1:07  Probe (Chrono Boost)  
  19  1:18  Probe (Chrono Boost)  
  20  1:26  Nexus  Add 2 more to gas
  20  1:34  Cybernetics Core  Cut Probes to get this out, then continuous afterwards
  20  1:36  Probe (Chrono Boost)  
  21  1:41  Assimilator  
  22  1:52  Pylon  
  23  2:03  Action  Stats Pylon blocks the 3rd, but you can skip
  23  2:07  Adept (Chrono Boost)  Scout with this Adept
  23  2:14  Warp Gate  
  26  2:27  Action  Stats continues the 3rd base block with a Cybernetics Core
  29  2:50  Stargate  
  31  2:53  Adept (Chrono Boost)  Hold position the gap in your wall
  35  3:15  Pylon  
  35  3:18  Adept (Chrono Boost)  
  40  3:29  Oracle (Chrono Boost)  Harass with the Oracle
  42  3:38  Assimilator x2  
  46  3:45  Stargate  
  49  4:02  Phoenix (Chrono Boost)  Fly around and clear out Overlords. Continuous Phoenix production until Carriers
  53  4:28  Gateway x2  
  57  4:43  Sentry  Keep at your ramp
  61  4:47  Mothership Core  
  68  5:12  Adept  Continue mixing in Adepts
  73  5:15  Phoenix (Chrono Boost)  Attack mining bases with 7 Phoenixes. Be conservative
  79  5:43  Nexus  
  79  5:48  Protoss Air Weapons Level 1  
  91  6:47  Assimilator x2  
  91  6:48  Fleet Beacon  
  103  7:16  Forge  
  103  7:21  Gateway x2  
  103  7:23  Carrier (Chrono Boost)  


Scout around 1:10.

Stats gets a pretty big advantage from his Phoenix harass and a failed Zergling Roach push at his 3rd base so that he has space to go into Carriers.

See this PiG Daily for more discussion about Carriers in PvZ. It's mostly from the perspective of a Zerg player looking to defend against Carriers, but you should get plenty of insights from it.

Keep a good spread with your Adepts to fight the Hydralisks and not get blown up by Banelings. Later, add in High Templar for storms (against Hydralisks) and Archons (against Corruptors) to provide more support for your Carriers.

For other things to be wary of, Scarlett faced this same build from Stats and beat it with burrowed Roaches.

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