Can heavily affect the economy of the other player while providing time for other expansions and queens to transition into an ultralisk play if you get evolution chambers for melee attack and armor. Keep taking jabs at their economy to keep them from producing any air units. And I suggest to baneling bust any production buildings. 2:30 you should continually be making zerglings and banelings and attacking.
Why is there no SALT encoding or Overwolf build?
13 | 0:16 | | |
17 | 0:54 | | |
18 | 1:04 | | |
18 | 1:22 | | |
19 | 1:45 | | |
20 | 2:07 | | When spawning pool finishes, first hatch |
24 | 2:21 | | 2nd hatch. Right after ^ queen |
24 | 2:30 | | Could change following zerglings to Hatchery for more of a economic game, Kill the scouting probe/scv if it's still around and defend against reapers |
31 | 2:45 | | |
3:00 | | Non-stop zergling and morph as many banelings as possible |
Works to Plat maybe Diamond Havn't been playing zerg past plat to tell.
On Dec. 20, 2016, 9:03 p.m., spacehoppr said:
Solid. Able to macro well after the 4:00 poke, or straight out swarm 'em if they cant defend. I'd say vs protoss lay spores after the first push. Cheers!
On Dec. 16, 2016, 10:21 a.m., hannibalmarcus said:
hit at 3:30 or 4:00, if you did a good trade, B3 and do a second run by. Normally your opponent will not attack and you rule the game with map control and one more base than him
On Dec. 16, 2016, 8:43 a.m., acegoldman said:
Working on the timings This weekend. 12/16/16.
On Dec. 16, 2016, 7 a.m., hannibalmarcus said:
This is not a complet cheese, but really effective. The macro opener is really strong, and if you make a third queen and your hatch not like a prod hatch but like an income hatch, you have a strong agressive opener without be all in