same thing but w/times
14 | 0:25 | | |
15 | 0:29 | | |
16 | 0:45 | | |
17 | 0:57 | | |
19 | 1:33 | | |
20 | 1:37 | | |
20 | 1:46 | | |
24 | 2:21 | | (Swap Starport with Factory when Starport finishes) |
24 | 2:23 | | |
25 | 2:30 | | |
29 | 2:47 | | (Place this either at the ramp or behind a gas) |
34 | 3:05 | | |
35 | 3:09 | | |
36 | 3:17 | | |
39 | 3:48 | | (Make marines until raven finishes) |
39 | 3:40 | | (Don't lose the Raven) |
42 | 4:02 | | (Make Techlab where Barracks was and land Rax on reactor) |
42 | 4:05 | | |
42 | 4:12 | | (stop marines once raven finishes, swap w/starport after viking) |
43 | 4:21 | | Start 3rd CC on location and from here on out just maintain the viking advantage and slowly push with tanks |
48 | 4:31 | | |
56 | 5:07 | | |
60 | 5:09 | | |
70 | 5:44 | |
On Dec. 16, 2016, 7:43 a.m., Ryu said:
CC drops at 39 supply and at 3:40
also third cc is dropped ideally around 5:56-6:00 Not a major detail but making sure you hit INnoVation's crisps timing was the ideal point of the build none the less its good to see a timed out version :)