Description

This build order from Neeb is a standard Mothership Core Stargate opener, getting an Oracle for harassment opportunity and utility throughout the game. The Robotics and Twilight go down after the 4:00 Nexus, but these timings can vary depending on what you see from the Terran. Rely on Oracle(s), Adepts, and MSC to keep you safe in the early game.

Replay - Neeb v Polt: Game 3 - Frozen Temple

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Pylon  
  15    Gateway  
  17    Assimilator   Rally into from Nexus
  19  1:15  Nexus  
  20  1:30  Cybernetics Core  
  20    Assimilator  
  22    Pylon  
  23    Adept  
    2:05  Warp Gate  
      Adept  
    2:30  Mothership Core (Chrono Boost)  
      Pylon   Build as necessary
    3:00  Stargate   @150 Gas
      Adept  
    3:30  Gateway  
      Gateway  
    3:45  Oracle  
    4:00  Nexus  
      Oracle   @100% First Oracle
    4:30  Robotics Facility  
      Assimilator  
      Assimilator  
    5:10  Forge  
    5:15  Twilight Council   Start consistently warping in Adepts and Stalkers
      Observer  
      Probe (Chrono Boost)  
    6:00  Protoss Ground Weapons Level 1, Blink   @100% Twilight Council, @100% Forge
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build is intensely defensive in nature until you've stabilized on 3 bases with Blink Stalkers and Robotics Bay tech on the way. Use Oracle for scouting purposes and tag any pushes that the Terran may attempt in the early game. DO NOT LOSE ORACLE TO WIDOW MINES. Keep the MSC in the main base and Adepts in the natural to defend against drop aggression.

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Details

  • Created by: legend
  • Published on: Nov 29, 2016
  • Modified on: Dec 13, 2016
  • Patch: 3.8.0
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