Description

This is an experimental build order that involves utilizing the power of Liberators to pressure the Zerg and deny mining while obtaining a ridiculous 2:45 3rd CC and setting up for a solid mid-game. Weaknesses of build:

  • -stim and upgrades will be relatively late
  • -vulnerable to 1 base or 2 base aggression from Zerg

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  16    Barracks  
  16    Refinery  
  19    Orbital Command  
  19    Reaper  
  20    Command Center  
  21    Supply Depot  
  21    Reaper   @100% First Reaper
  22    Refinery  
  23    Factory   @100 Gas
      Barracks Reactor   @100% Second Reaper. Make Marines
      Command Center   @400 Minerals
      Starport   @100% Factory
      Factory Reactor  
      Refinery  
      Refinery  
      Liberator  
      Liberator  
      Factory Tech Lab  
      Siege Tank   @100% Tech Lab
      Liberator  
      Liberator   @100% First 2 Libs
      Stimpack   @100% Tank. Swap Barracks and Factory
      Barracks  
      Barracks  
      Engineering Bay  
      Engineering Bay  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build grabs 2 reapers early into the game to make up for the lack of Bio and to keep the Terran a little more secure vs 1 base play. There is really nothing special about the early game, although I would recommend putting down a Bunker at the natural to compensate for the low amount of defensive units at home. Liberators should harass Zerg bases in pairs to effectively zone out Queens and increase the harassment potential significantly. After 2 pairs of Liberators, start Medivac production to hit a follow-up 2 Medivac Stim Timing.

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Details

  • Created by: legend
  • Published on: Nov 29, 2016
  • Modified on: Dec 13, 2016
  • Patch: 3.8.0
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Comments (3)

On Dec. 6, 2016, 4:03 a.m., maddoglasha  said:

look up lowko's ninja queen snipe, i think if this build has a weakness of zerg 1 basing, you can limit that by killing the queen to deny the injects needed for agression, just a tip

On Dec. 1, 2016, 1:54 p.m., legend  said:

Oops. 2nd CC is supposed to go down at 20 supply. It is a standard reaper expand. mb

On Nov. 30, 2016, 7:03 p.m., Beef  said:

Hey nice build!

But there is one thing I don't understand: in the description you mention a 3d CC at 2:45. However I don't see the 2nd CC mentioned in the build order. Is this after the first gas? If so there is no way I can get the reaper and orbital command out at 19 supply.

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