An extremely risky build order concept from HotS that can be used against Protoss. ByuN implemented the CC First 3 Barracks strategy better than any other player I have seen so far, so here it is.
Why is there no SALT encoding or Overwolf build?
14 | | ||
17 | 1:00 | | |
18 | 1:15 | | |
19 | 1:20 | | |
20 | 1:35 | | |
22 | | Keep producing from all rax | |
23 | 2:05 | | |
23 | 2:10 | | |
23 | | @100% Rax | |
23 | | @100% Rax | |
23 | | @150 Minerals | |
23 | | ||
| @100% Tech Lab | ||
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3:15 | | ||
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3:40 | | ||
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| @100% Factory | ||
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| @100% Stimpack | ||
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This risky nature of this build pays off as the Terran's economic gamble will be rewarded with faster production, and more army units due to a stronger economy. If the Protoss does not punish you for going CC First, most likely, Terran should be able to roll through the Protoss and deny the third with sheer numbers. An important timing to hit with this build order should you survive any early aggression Protoss can throw at you is the Stimpack timing with a bunch of Marines. If used correctly, can trade extremely efficiently with Stalkers before Blink finishes.
On March 15, 2018, 11:25 p.m., pipizi said:
that's good
On Dec. 3, 2016, 9:34 p.m., legend said:
@MrGrizzle Fixed
On Dec. 3, 2016, 10:58 a.m., MrGrizzle said:
You missed out the factory... when is it?