This build is a safety reaper expand into mech this build will keep you alive in TvT for most cheese / all-ins but requires you to macro into a stronger late game to get things done. Each unit you make in this build is valuable. This build may be difficult to execute but is good none-the-less. If you have any questions please leave a comment and I will respond as soon as I can :)
Credits: Ty to Seizon for pointing out it's more a safety build :) Ty to Niteshadesc2 for suggesting tips to help improve the build :) Ty to RuFF for Verifying the builds legitimacy (https://clips.twitch.tv/ruff13/FilthyAntelopeSMSkull)
Why is there no SALT encoding or Overwolf build?
14 | | ||
15 | | ||
16 | | (rally worker at 16 to their base to scout) | |
19 | | (Orbital is always first! but its not the biggest deal) | |
19 | | (Start reactor as soon as reaper finishes) | |
20 | | (Orbital as soon as this base finishes) | |
20 | | (@100 gas add factory) | |
21 | | ||
22 | | (Swap Rax with Factory and Constant 2 hellions) | |
24 | | (Rax starts techlab after swapping w/ factory) | |
27 | | (can be started after Natural too) | |
32 | | (This factory goes directly beside techlab starport) | |
35 | | (Start reactor @50 gas swap rax off after) | |
42 | | Swap Factory With Starport, and put the starport on the reactor start producing siege tanks | |
| Add 3rd and 4th gas | ||
| From here constant 2 hellions 1 tank 2 vikings 2 scv's | ||
66 | | @400 minerals start 3rd base | |
70 | | (add These factories whenever possible) |
Early on every mech unit counts. If you need to repair them do so. Rather lose some resources than the cost of the whole unit. The Raven is your highest priority unit so it needs to be watched when you move out the most.
For newer players to mech: The idea of the raven is to help you win the viking vs viking fight while also detecting cloak units.
For an example lets say we have 6 vikings vs 5 vikings and a raven. The raven is the turning point in this battle as soon as PDD goes down, it will block 10 viking shots which is huge.
Having the air control is the absolute key to TvT the extra vision from an air unit allows you to hit other sieged tanks with your own without having to burn all your orbital energy.
Air control is also used to deflect most drop-play
On March 23, 2017, 6:18 a.m., Ryu said:
awww no problem man hahahaha I haven't used this build in quite a while but i am very happy to hear its working out for you
On March 21, 2017, 11:54 p.m., Seizon said:
This build is very strong if you like to play Mech in TvT. I have a nice success with it in Masters league. Thank you for the build, Ryu.
On Nov. 30, 2016, 10:38 p.m., Ryu said:
@partingdaboy
ah once again you're right thank you very much for your additional comments to this build although they are critique I appreciate it greatly I shall go into further experiment onto the build and try to increase its effectiveness for now though Ill fix the 40 supply orbital bug
On Nov. 30, 2016, 10:17 p.m., partingdaboy said:
@Ryu You need to either
1. Switch off of Reactor Hellions after 4-6 Hellions, because without Cyclones or Tanks, you are going to get contained at the very least.
2. Add another Factory with a Tech Lab sooner. A swap of Factory and Starport after Raven doesn't cut it in 3.8.
Additionally, Hellion production should stop and be replaced with Cyclones/Tank/Thor (maybe Hellbats if not enough gas for Cyclones) production, ideally with 1-5-1. 3 Tech Lab, 2 Reactor
p.s.
The 40 supply Orbital Command doesn't make sense. Probably a build order bug.
On Nov. 29, 2016, 8:45 p.m., Ryu said:
@Partingdaboy
Updated is that better?
On Nov. 29, 2016, 1:33 p.m., partingdaboy said:
Why the 2 armories at 70 supply? 3rd and 4th gas also way too late. Hellions cannot defend vs Cyclone play or Marine Tank pushes
On Nov. 25, 2016, 4:46 p.m., Mistugon said:
good build, works well +1
On Nov. 25, 2016, 4:07 p.m., Ryu said:
Well its more of a safety build
On Nov. 25, 2016, 3:29 p.m., Seizon said:
It is a good build but it isn't a macro build, buddy. Thanks for the effort, anyway.