Description

Basic Build Order First SCV pops - supply Rax-Gas (both on 16) Do not stop producing workers as you add on a 2nd and 3rd rax asap. Right after your 3rd rax, get up a 2nd Gas. When 1st rax finishes, get reaper, make supply depot, when you get 3 reapers (including ones in production), go Orbital Command. Keep on building Reapers until you have a healthy count (6-9) and when you have 400 minerals while doing so go take your natural.

VOD

http://www.teamliquid.net/forum/sc2-strategy/498712-tvz-byun-style-3-rax-reaper-buildand-its-defense

Build Order

Get SALT Encoding   

  14  0:17  Supply Depot  
  16  0:39  Barracks  
  16  0:45  Refinery  
  17  1:02  Barracks  
  19  1:18  Barracks  
  20  1:30  Refinery  
  20  1:32  Reaper  
  22  1:45  Supply Depot  
  23  2:00  Orbital Command  
  25  2:20  Supply Depot  
  32  3:07  Command Center  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

If zerg is coming across the field with slow lings, almost auto win. With no econ and your first lings compromised, gg. If zerg went hatch first, zerg will probably get 4-6 lings and a queen when the reaper comes in. If they don't notice that you are pumping reapers out from 3 rax, their next larvae will probably be drones. Too late since your 1 reaper will turn to 3, then 6, 9, and Queens and lings will be decimated by the reaper bombs. If zerg notices you are getting more reapers, they will probably go for ling speed, get more queens and try to minimize ling and drone damage until speed is complete.

Tip: Note how zerg is dealing with your reaper "harass", whether they are getting a roach warren, or a baneling nest. If they are getting out roaches, add on double tech labs and get out a marauders and a tank. If Zerg decides to go for a third, then hit them with a double medivac timing like Byun does in the linked game. The Zerg will not have much money and will probably have to tap out.

Never lose your reapers. If you see speedlings, do not go in too aggressively. Reaper bombs are the key to making this all possible. Now, what you as the Terran must do, is to not get greedy and dive in creep. Do not make a lot of reapers but transition into tech Keep your reapers in a tight choke point(ramp) and just control creep spread from coming too close to the reapers. The key is to make sure zerg does not take a third base, as you tech up to medivacs and a third base back home. The Zerg is forced to macro off from a heavy back foot, or go for a slipshod all in (roach/ravager or ling bane roach) that you should be able to defend back at your base with a few bunkers and a tank. Remember not to overcommit to Reapers and macro up behind this.

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Details

  • Created by: Deadpool  
  • Published on: Nov 08, 2016
  • Modified on: Nov 08, 2016
  • Patch: Pre-3.8.0
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Comments (1)

On Nov. 15, 2016, 3:05 p.m., legend  said:

OK. You can't just put ByuN in-front of every Terran build. Obviously, 3 Rax Reaper has been a thing from the beta of Legacy and throughout, and ByuN definitely wasn't the one to come up with this idea nor build order.

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