ByuN occasionally uses this gas first build against Zerg and opts for aggression with the initial Reaper and Hellion, followed up by 4 Reactor'd Hellions, getting a 4:20 third base, and eventually transitioning into Bio. Due to the nature of this build, you will not be able to pressure the Zerg as much as current meta-builds will be able to (Hellbat/Marine/Medivac timing, for example), but will be ahead in economy due to 4:20 3rd CC and other decisive advantages transitioning into mid game.
Why is there no SALT encoding or Overwolf build?
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21 | | Make as necessary, preferably as a wall off for natural expansion | |
| @100% Barracks Reactor | ||
| @100% Factory | ||
| @100% Barracks Reactor | ||
| @100% Factory | ||
| @100% Factory | ||
| Swapped [Reactor] with Barracks @100% Marines and Hellion | ||
| Constant production | ||
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| @100% Starport; use to drop Marines | ||
| Swapped [Reactor] with Factory @100% Marine and Hellions | ||
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4:20 | |
The goal of this build is to provide an economic lead for Terran while harassing Zerg. This build, in essence, is a pure meta-game build, as you assume that the Zerg is going for a Ling/Bane army composition [Hellions do nothing against Roaches]. Despite the 3rd CC timing, do not underestimate amount of damage that can be done with 4 Hellions and a drop ship (albeit half full of marines). As Hellions lose value quickly in this match-up, be sure to trade them for drones before they become useless. The most common reaction from Zerg after scouting these 4 hellions are Roaches, so make sure you have a Tech-lab on Factory making Tanks. Follow-up: 3-1-1, double Engineering Bay, Tankivacs (ASAP), Viking from Starport for further map control consolidation. It is normal to push with Tankivacs and Bio to pressure the Zerg further after already delaying their third base significantly with Hellions and pressure the 4th base of Zerg.