This is one of the most standard TvP openers that Terran can employ against Protoss. This build stays safe against most Protoss aggression and sets Terran up for a solid mid game economy, tech, and army while allowing Terran to harass and scout the Protoss with Medivac drops and Liberator.
14 | 0:17 | | |
15 | 0:41 | | |
16 | 0:46 | | |
19 | 1:28 | | |
19 | 1:29 | | |
20 | 1:41 | | |
20 | 1:52 | | |
21 | 2:01 | | |
22 | 2:10 | | |
23 | 2:28 | | |
23 | 2:31 | | |
24 | 2:38 | | Constant production |
27 | 2:53 | | |
30 | 3:12 | | Produce Marines once completed |
31 | 3:13 | | |
37 | 3:30 | | @100% Barracks Tech Lab |
39 | 3:35 | | Build as necessary |
44 | 3:49 | | |
46 | 3:57 | | |
48 | 4:11 | | |
53 | 4:30 | | |
55 | 4:31 | | |
58 | 4:46 | |
A bunker at the natural should be constructed when possible to deny general aggression from Protoss. Use the Medivac to harass and scout the Protoss. Be sure to converge into 3-1-1 (Barracks-Factory-Starport) before getting the third CC. Also, the Factory should be used to construct add-ons for Barracks to converge into 5-1-1 on 3 bases more smoothly rather than producing Widow Mines. The Liberator follow-up is a matter of personal preference, but it supports the Medivac pressure reasonably well. Use both to scout and harass Protoss. Transition into mid game MMML as soon as possible with Stim, Combat Shield, and upgrade advantages.