This is an innovative Mech TvZ concept that has been developing, so I decided to write a build ordre for Cyclone/Hellion vs Zerg in preparation for the Balance Test release. However, Cyclone/Hellion army composition works completely fine in 3.7 as well.
Why is there no SALT encoding or Overwolf build?
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| 24 | | Constant production | |
| 30 | | @50% Factory | |
| 34 | | Build as necessary | |
| | Factory swapped with Barracks. Constant production | ||
| | @100 Gas | ||
| | @50% Factory | ||
| | Factory swapped with Barracks. Constant x2 Cyclone production | ||
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| 5:00 | | The timing of this can vary depending on what you scout from Zerg | |
| | As soon as you can afford it |

The Starport is very delayed in this build order in order to obtain a high Cyclone and Hellion count early on in the game. This early Cyclone count also pushes back any 2 Base Spire play from the Zerg. The transition from Cyclone/Hellion should be Tanks and Liberators, eventually hitting a +2/+2 timing push against the Zerg.
Converge into: 1-4-1: Heavy ground mech 1-3-2: More liberator favored (SkyTerran)
On Nov. 18, 2016, 6:04 a.m., GaetVa said:
Hello,
some replays of this build ?
thanks !