Description

This is an innovative Mech TvZ concept that has been developing, so I decided to write a build ordre for Cyclone/Hellion vs Zerg in preparation for the Balance Test release. However, Cyclone/Hellion army composition works completely fine in 3.7 as well.

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  15    Refinery  
  16    Barracks  
  19    Orbital Command  
  19    Reaper  
  20    Command Center  
  21    Factory  
  21    Barracks Reactor  
  22    Supply Depot  
  22    Refinery  
  24    Factory  
  24    Orbital Command  
  24    Hellion x2   Constant production
  30    Barracks Tech Lab   @50% Factory
  34    Supply Depot   Build as necessary
      Cyclone   Factory swapped with Barracks. Constant production
      Factory   @100 Gas
      Barracks Tech Lab   @50% Factory
      Cyclone   Factory swapped with Barracks. Constant x2 Cyclone production
      Mag-Field Accelerator  
    5:00  Command Center   The timing of this can vary depending on what you scout from Zerg
      Starport   As soon as you can afford it
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

The Starport is very delayed in this build order in order to obtain a high Cyclone and Hellion count early on in the game. This early Cyclone count also pushes back any 2 Base Spire play from the Zerg. The transition from Cyclone/Hellion should be Tanks and Liberators, eventually hitting a +2/+2 timing push against the Zerg.

Converge into: 1-4-1: Heavy ground mech 1-3-2: More liberator favored (SkyTerran)

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Details

  • Created by: legend
  • Published on: Oct 21, 2016
  • Modified on: Oct 22, 2016
  • Patch: Pre-3.8.0
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Comments (1)

On Nov. 18, 2016, 6:04 a.m., GaetVa  said:

Hello,

some replays of this build ?

thanks !

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