This is an 3 melee, 3 carapace build for Zerg. your army will consist of Zerglings, Banelings and Infestors.
12 | 0:01 | | |
13 | 0:13 | | |
13 | 0:17 | | |
14 | 0:31 | | |
16 | 0:36 | | |
17 | 0:54 | | |
16 | 0:57 | | |
16 | 1:00 | | |
16 | 1:03 | | |
17 | 1:08 | | |
18 | 1:20 | | |
18 | 1:23 | | |
18 | 1:34 | | |
19 | 1:42 | | |
19 | 1:52 | | |
20 | 2:11 | | Meta + Extractor + 2*Queen + 2*set zergling when pool is done |
20 | 2:14 | | |
20 | 2:15 | | |
23 | 2:16 | | |
23 | 2:18 | | |
26 | 2:33 | | |
29 | 2:51 | | Double evo chamber at 100 gas (stop droning when evo ½ done) |
28 | 2:54 | | |
28 | 2:58 | | |
28 | 2:59 | | |
28 | 3:04 | | |
32 | 3:17 | | Have the evos working nonstop from now on |
32 | 3:21 | | |
32 | 3:24 | | |
33 | 3:29 | | |
33 | 3:30 | | |
35 | 3:42 | | |
35 | 3:43 | | |
35 | 3:47 | | |
35 | 3:48 | | |
42 | 3:56 | | |
44 | 4:09 | | At 44 supply get Hatch + Lair + Overlord + Baneling Nest + Queen |
43 | 4:13 | | |
43 | 4:15 | | |
43 | 4:21 | | |
42 | 4:27 | | |
42 | 4:28 | | |
44 | 4:37 | | |
46 | 4:51 | | |
46 | 4:52 | | |
56 | 4:59 | | Get double Extractor when 2. base is fully sat. And remember to Overlord |
55 | 5:00 | | |
54 | 5:15 | | When Lair is done do 2 2 + Pit + Bane speed |
54 | 5:22 | | |
53 | 5:50 | | |
53 | 6:01 | | |
53 | 6:02 | | |
66 | 6:04 | | |
66 | 6:05 | | |
66 | 6:12 | | When Infestor Pit is done do Hive + Infestor energy.. When Hive is done do 3 3 + Zergling attack speed |
66 | 6:22 | | |
70 | 6:36 | | |
70 | 6:37 | | |
70 | 6:38 | | |
68 | 6:41 | | |
68 | 6:57 | | |
68 | 6:58 | | |
72 | 7:23 | | |
72 | 7:24 | | |
83 | 7:30 | | |
83 | 7:31 | |
Build the amount of Zerglings and Banlings depending on what you scout. For scouting you can use the overlord (but dont let it die) and the zerglings. mid game you can use an overseer from the already inplace overlords. if they go with a lot of air go with queens+spoors if they get hellbats go with extra banelings. When the infestorsts come out you can do a fungel growth and whatever they have should be an easy target for your upgraded banes/zerglings. if your army gets rekt lategame switch to ultras.
On Oct. 19, 2016, 11:06 a.m., StoicLoofah said:
Dang, that's unfortunate. Sorry I can't be more helpful here, but I don't really know too much about how the SALT maps work.
As a shameless plug, you can try it out in our overwolf app, and maybe that will work better for you! =)
On Oct. 18, 2016, 10:34 p.m., AHS said:
I have now tried the Salt encoding on the Ohana 2 player map with Zerg as the chosen race on NA and it still doesnt work for me.. But if it works for everyone else its not a problem, I do remember most of the BO.
On Oct. 17, 2016, 10:36 p.m., StoicLoofah said:
I just tried it on the Ohana SALT map on NA, and it looked like the encoding worked fine. I did switch my race to Zerg first before loading the build order, though. Are you still having problems with the encoding?
On Oct. 14, 2016, 3:57 p.m., AHS said:
The salt encoding does not work. For some reason you spawn as toss, but if you follow the first 20 supply and read the notes you have the build. but do build some army when the bases are saturated.