(Rally units to outside the enemy's base once you start attacking)
1 Base all-in with gas first into 2nd early gas, push starts as soon as the first cyclone comes out, adding widowmines and cyclones to the attack asap as they are built.
In this match Innovation loses as Trust expects this exact build and knows exactly how to defend against it. Even then, this build is very hard to start if done well and Trust manages to defend almost perfectly.
Why is there no SALT encoding or Overwolf build?
15 | | ||
16 | | ||
17 | | ||
20 | | ||
20 | | ||
20 | | ||
20 | | Switch over to Factory when it's done | |
22 | | ||
22 | | Start making cyclones constantly | |
26 | | Switch onto second Factory when done | |
28 | | ||
33 | | Use spare minerals and gas to make widowmines | |
33 | | Send out first barracks to enemy base for high ground vision | |
38 | | Send 4 SCV's to repair damaged units |
In this match Innovation loses as Trust expects this exact build and knows exactly how to defend against it. Even then, this build is very hard to start if done well and Trust manages to defend almost perfectly.
VOD starts at 6:00
Build analysis:
Innovation goes for gas first before the rax because it allows him to get enough gas to make his first factory more quickly. He also gets a 2nd gas at 17 which is also very quick. Because Innovation doesn't have to worry about getting a CC, he goes for the factory immediately after the rax finishes, gets a tech lab on the rax to switch for the factory, and then starts making cyclones asap. At the same time, he gets his second factory (22) and starts a reactor on the rax (26) supply, which again will be switched onto the second factory for widowmines. When that completes, he continuously makes widowmines whenever he can afford to.
Coming to the end of the build, when the reactor is switched, float the rax towards the enemy base and use it to grant high ground vision before sending 4 scv's which will be used to repair damaged units ensuring that they don't die.