Description

Build order

  • 17 hatch (rally 16th drone to natural)
  • 18 gas (rally 17th drone to gas geyser)
  • 17 pool (rally 18th drone in front of hatch making a gap for your queen to sit)
  • Rally 17th and 18th drone in to gas, on gas finish send a drone into gas
  • 19th drone to main mineral line and send worker rally to natural
  • 19 overlord
  • 20 drone to natural
  • pool finish double queen and 2 pairs of Zerglings
  • 26 speed
  • 29 roach warren (rally 27th drone (larva in main after speed) to back of main mineral line away from scouting)
  • 32 double overlords
  • 33 6 roachs (no more otherwise you wont have enough gas to make Ravengers)
  • 42 overlord
  • 42 flood lings
  • ~56 morph the front 2 roaches into ravengers.
  • 60 double overlord

Follow up suggestions

note: will vary on how the attack goes, what tech your opponent goes etc. . .

-- ZvZ follow up Suggestion --

  • 65 3rd hatchery
  • lair at 100 gas after first 2 ravengers
  • add double gas
  • shortly after double Evolution chambers
  • lair finish overseer scout for lair and if they go spire or commit to roach hydra

  • If you scout commitment to roaches go for your own +1 +1 speed roach timing and continue into lurker +2 +2 timing with 2 more gasses

  • If you scout spire, drop a hydra den, drone your 3rd as much as you can, go up to 4-5 gasses and go for a 2+2+ roach hydra timing

-- zvp follow up suggestion --

  • 65 3rd hatchery
  • lair at 100 gas after first 2 ravengers
  • add double gas
  • shortly after double Evolution chambers
  • lair finish overseer scout for robo, stargate or twilight if you didnt scout during first attack

  • If you scout commitment to gateway or robo go for your own +1 +1 speed roach timing and continue into lurker +2 +2 timing with 2 more gasses

  • If you scout stargate, drop a hydra den, drone your 3rd as much as you can, go up to 4-5 gasses and go for a 2+2+ roach hydra timing

-- zvt follow up suggestion --

  • 65 3rd hatchery
  • lair at 100 gas after first 2 ravengers
  • add triple gas
  • baneling nest next 50 gas
  • lair finish drop spire and start bane speed
  • spire finish make as many muta as you can then drop double evo and 2 more gas.
  • On +1 +1 finish drop infestation pit and work towards +3/+3 Ultra

VOD

https://www.youtube.com/watch?v=_anaAi0R7_g

Replay - anansi's 6 roach allin - zvz

Build Order

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Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Dont let roach warren get scouted!

Great if your learning zerg, trying to ladder as zerg, or just great as a cheese that is generally good in most situations (in the current meta)

-ZvZ-

Pros

  • good against Zergs who take quick 3rd's
  • good against heavy queen Zergs
  • against quick lair zergs
  • provides a base for good defense against all ins

Cons

  • bad against ling floods.
  • bad against early pools.
  • High level zergs with good spine timing will be hard to beat.

Tips

  1. If you scout a ling flood from your opponent as your roach warren is finishing, cut drones for some Zerglings, drop a spine and defend with Roaches, before moving out with a counter attack

  2. If your opponent commits to alot of spines be cautious, if you feel you cant crack them then get faster 3rd and faster lair. Deny their 3rd as long as possible and be sure to get a fast overseer to scout for potential spire.

Extra replays

http://lotv.spawningtool.com/22086/

Vods

https://youtu.be/wEggzeUhtZ8

-ZvT-

Pros

  • good against 16 marine drop timing (killing them before their ready)
  • great against quick hellions
  • good against Widowmine openers (2 biles to kill a borrowed Widowmine)
  • provides good basis of defense against mass reaper all in

Cons

  • Really bad against siege tank openers.
  • High masters/Gm terrans will evac to main and make it hard to deal damage.

Tips

  1. Work extra hard to keep reaper from scouting roach warren. On speed finish send your initial 4 speed lings to 3rd to clear away reaper, the longer it takes for them to figure out roachs are on the way the more likely you are to win.

  2. Be sure to aim your first biles on the back of bunkers as to hit the bunker and any marines or scvs repairing it.

  3. Go stright up his ramp and try to get on top of production, this is a instant kill move against Terran.

  4. If they have a siege tank take caution in engaging, most cases you can't crack a player with siege tanks and good response timing. In which case its better to play from behind with and army than with out one.

Extra replays

http://lotv.spawningtool.com/22084/

http://lotv.spawningtool.com/22085/

Vods

https://youtu.be/Mu5cStMgrME

-ZvP-

Pros

  • good against adapt openers
  • good against stargate openers
  • good against twilight openers

Cons

  • Bad against immortal openers
  • High level masters/gm will abuse good sim city and pylon overcharge making it hard to deal damage

Tips

  1. Keep your second overlord in your natural to scout cannon rushs

  2. be sure to use your first 4 zerglings to hunt that pesky probe if its at your 3rd or nearby. The ammount of times it sneaks by and scouts the roach warren is to damn high!

  3. Use biles to and army to focus down pylons before going for probes. Unpowering gateways/robos/stargates is kill move against protoss.

  4. If they have an immortal take caution in engaging, most cases you can't crack a player with immortals and good response timing (unless you drop sick biles on them). In which case its better to play from behind with and army than with out one.

Extra replays

http://lotv.spawningtool.com/22088/

http://lotv.spawningtool.com/22087/

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Details

  • Created by: anansi1550
  • Published on: Oct 13, 2016
  • Modified on: Nov 11, 2016
  • Patch: Pre-3.8.0
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Comments (3)

On Nov. 6, 2016, 12:21 p.m., Dirigo  said:

Absolutely love this build! Been using it for a few weeks now and its one of the first builds I've mastered thus far. It's great against turtle players and can easily transition to some nydus play.

Cons: Although it's a great build it is difficult against early game aggression especially cheese. Try to scout early to see if the player is tech'ing up or expanding if not then abandon build.

On Oct. 14, 2016, 4:30 a.m., anansi1550  said:

Got ya covered mate, took me a bit to get it together as my comp is a potato.

On Oct. 13, 2016, 10:28 a.m., StoicLoofah  said:

Thanks for sharing this build and a lot of detail about it! It looks like the VOD link doesn't actually go to a VOD, though. Do you have either that or a replay available to look at?

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