Innovation opens 1/1/1 for a Hellbat push. He sends his initial force out at 4 mins (4 Hellbats, Medivac full of Marines) and continuously reinforces as he pushes. He follows up with a Widow Mine drop and a Banshee before going into Marine Tankivac Liberator.
Why is there no SALT encoding or Overwolf build?
16 | 0:40 | | |
16 | 0:44 | | |
19 | 1:27 | | |
19 | 1:40 | | |
20 | 2:03 | | Make 6 marines until your factory is complete |
20 | 2:08 | | Swap onto Rax reactor when complete |
23 | 2:17 | | |
30 | 2:52 | | For 2nd Expo |
31 | 3:02 | | Keep making hellions from now |
35 | 3:09 | | Star making Marines when you can |
40 | 3:30 | | |
45 | 3:36 | | For Hellbat transform |
51 | 4:00 | | For Hellbat Transform |
57 | 4:19 | | Stim first because hellbats tanking damage |
65 | 4:41 | | |
5:02 | | Follow up with WM drop | |
5:05 | | ||
5:11 | | get Factory reactor asap |
_This push isn't guarenteed to kill the enemy and I will explain Innovations follow up moves beyond the end of the build in this analysis. GL HF_
Innovation opens 16 Rax, 16 gas going reactor first on the rax to get 6 early marines, expanding at 19 before getting an early Factory at 20. He gets a 2nd gas at 23 and gets a Starport at 30 supply.
Inno switches the Factory with the Rax when it completes (2:51), and immediately makes a Starport at 30. He stops producing Marines and starts continuously making Hellions at the 31 supply mark which will be used as Hellbats to tank most of the damage. He starts making a few more Marines from 35 supply and when the Starport finishes (3:30) he makes a medivac which will transport Marines and help micro or drop in future. Innovation almost quickly makes an Armoury so that the Hellions can transform and makes a Tech Lab on his Rax for Stim and later Combat shield. At 57 supply when the tech lab complets, he goes stimpak first as the Hellbats will be tanking (4:19). 30 seconds later Inno decides on a Starport tech lab. At 5:02 he starts 2 Widowmines and the Banshee which will be used for harrass and a few seconds later, a CC which he'll be distracting the Zerg from with his harrass.
Right now you should have:
Rax: Tech Lab Factory: nothing Starport: Tech Lab
Make a Reactor on the Factory asap after the WM's complete and swap the Starport with the Factory. Now you can make Tanks and multiple Medivacs/ Libs for bulding your army. Very importantly, go up to 3-5 Rax as right now you only have 1 and need more Marine production. Put reactors on the additional Rax.
From here Innovation continuously bombards the Zerg with Marine Tank Liberator pushes cutting off the economy of the Zerg and killing his armies till he taps out.