This build order attempts to gain tempo with harassment [liberators, widow mine drop, marines drops, hellions] against the Protoss and eventually overwhelm them with lost mining time, probe, and infrastructure damage. This build can be followed up with a 2 base all-in if significant damage has been done or a 3rd CC for a macro game. This build pursues a very heavy 2 base harassment/pressure style and needs to deal enough damage to the Protoss.
Why is there no SALT encoding or Overwolf build?
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| @100% Command Center | ||
| @100% Factory, Swap Barracks and Factory | ||
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| @100% Barracks Tech Lab | ||
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| -Use to poke in/scout at protoss natural | ||
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| -Keep producing until harassment phase ends, then swap with Starport | ||
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| -Keep producing until build order specifies otherwise | ||
| @100%, load widow mines into Medivac and move out to harass | ||
| +1 | ||
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| @100% Barracks | ||
| @100% Barracks |
On Sept. 13, 2016, 6:05 p.m., StoicLoofah said:
Wouldn't be surprised if it was a bug. The reordering logic is pretty sketchy. Let me know if it pops up again as a reproducible problem, and I'll definitely look into it. Thanks for sharing the build!
On Sept. 13, 2016, 6:01 p.m., legend said:
@StoicLoofah it seems to be a bug with the save. The order of certain units were swapped and I had to re-order them. Honestly not sure if it's a bug or I'm just sloppy with computer
On Sept. 13, 2016, 1:45 p.m., StoicLoofah said:
I saw your message about difficulties saving this build order. Did you get it to work and look how you wanted, or do you still have issues with it?