A gasless build that sacrifices early zergling speed and overlord speed in favor of very quick attack/armor upgrades and a high roach count when 2/2 finishes.
The goal of the attack is to inflict heavy damage or straight up end the game at around the 8:30 mark. It is then possible for the Zerg player to easily transition into Ultras while taking their 4th/5th.
12 | 0:01 | | |
13 | 0:12 | | |
13 | 0:17 | | |
14 | 0:31 | | |
14 | 0:34 | | |
17 | 0:54 | | |
17 | 0:56 | | |
17 | 0:59 | | |
18 | 1:14 | | |
18 | 1:17 | | |
18 | 1:20 | | |
19 | 1:28 | | |
20 | 1:38 | | |
22 | 2:01 | | To deal with reaper harass |
22 | 2:06 | | Inject and then lay creep, Inject and then lay creep |
27 | 2:11 | | |
28 | 2:17 | | |
29 | 2:24 | | |
29 | 2:29 | | |
31 | 2:32 | | |
32 | 2:40 | | |
32 | 2:41 | | |
36 | 2:53 | | |
36 | 2:54 | | |
34 | 3:00 | | |
34 | 3:01 | | |
34 | 3:05 | | |
39 | 3:09 | | |
38 | 3:20 | | Use queens to clear reaper |
38 | 3:21 | | |
39 | 3:27 | | |
39 | 3:29 | | |
41 | 3:44 | | |
41 | 3:45 | | @ 100 gas |
41 | 3:47 | | @ 100 gas |
41 | 3:54 | | |
43 | 3:57 | | |
43 | 4:10 | | |
43 | 4:12 | | |
43 | 4:14 | | |
43 | 4:16 | | |
47 | 4:18 | | |
47 | 4:20 | | |
49 | 4:43 | | |
49 | 4:44 | | |
63 | 4:46 | | |
63 | 4:50 | | |
63 | 4:51 | | |
66 | 4:53 | | |
66 | 5:10 | | |
66 | 5:11 | | |
66 | 5:13 | | |
66 | 5:14 | | |
74 | 5:15 | | |
75 | 5:23 | | |
75 | 5:25 | | |
77 | 5:36 | | |
81 | 5:48 | | |
81 | 5:49 | | |
86 | 5:53 | | |
86 | 5:56 | | |
84 | 5:59 | | |
84 | 6:00 | | |
87 | 6:14 | | |
87 | 6:15 | | |
88 | 6:20 | | |
88 | 6:23 | | |
88 | 6:24 | | |
88 | 6:25 | | |
88 | 6:41 | | |
88 | 6:44 | | |
106 | 6:55 | | |
106 | 6:56 | | |
118 | 7:04 | | |
118 | 7:06 | | |
118 | 7:07 | | |
124 | 7:19 | | |
124 | 7:20 | | |
138 | 7:26 | | |
138 | 7:27 | | |
138 | 7:29 | | |
142 | 7:30 | | |
144 | 7:41 | | |
144 | 7:42 | | |
158 | 7:47 | | |
158 | 7:48 | | |
166 | 7:58 | | |
174 | 8:10 | | |
188 | 8:15 | | |
188 | 8:16 | | |
188 | 8:19 | | |
195 | 8:24 | | |
196 | 8:32 | | |
200 | 8:54 | | |
200 | 8:55 | | Begin transitioning and taking additional bases |
198 | 9:00 | |
After reaching 16 drone saturation on the main, workers should be rallied to the natural even if the hatchery isn't finished yet.
Dropping the spawn pool at 18 supply will allow the Zerg player to make an early extra drone and create a crisp timing where 4 zerglings can be made as soon as the spawning pool finishes to defend reaper harass and then 2 queens shortly after.
As the first 2 queens are done, immediately inject with both and then start 2 more. Use the next 25 energy on the first initial two queens to lay down a creep tumor in your main to connect to your natural and another at your natural to connect to your third base.
Do not continue queen production on your main as your third queen will remain injecting the main hatchery for the rest of the game. However you should be making constant queens on your natural, going up to 4 queens not counting the one in your main. These 4 queens will be vital at defending any Terran 2 base aggression. (i.e. Maru's double medivac 16 marine stim)
After reaching 2 base saturation, 8 roaches should be made BEFORE making any drones on your third base. This will allow for a 4 queen 8 roach force that should be plenty for defending 2 base aggression. If your opponent is opening with 6 hellions or any other kind of earlier aggression, consider making roaches sooner before 2 base saturation.
On Nov. 6, 2016, 3:58 a.m., Tilko said:
Thanks for posting this, this can be a very powerful timing with +2/+2 and approximately maxed army. I've been using the 3 Base Roach/Rav/Ling Timing against T, but this build feels both safer and stronger.