Hey this is my first own BO. At the moment I'm playing low dia and well it works good against other dia zergs most of the time. The build starts with a little Adept harass from two Gates. After that we want to build some Phoenix harass the Opponents Mineral line again.
Why is there no SALT encoding or Overwolf build?
14 | | ||
16 | | ||
16 | | ||
18 | | ||
19 | | ||
20 | | ||
21 | | ||
| @Cybernetics Core finished | ||
| @Cybernetics Core finished | ||
29 | | ||
29 | | ||
31 | | ||
| @Nexus in production | ||
| @300 Gas | ||
| @Stargate finished |
After the first Gateway I do an Probe scout. There is on thing you have to look out for thats an very early Spawning Ppool on one base. Against other aggressions you should be safe with the two early adepts.
With the two Gates and the Cybernetics Core I build a wall on the Ramp to Wall of against Zerglings. On most maps you can build that wall on the natural Expansion. So that you can wall off both bases. With the two adepts we walk into the Opponents base an try to kill as many workers as possible (Its not that bad to loose them, if you killed enough workers with them.) You should build one more adept for the wall if you lose both.
While we kill workers on one side of the map. We build two Stargates on the other side. If we already walled the natural with the Warpgates we can try to hide the Stargates in our base. If not we should try to wall with them.
When the Stargates finish we build up to 8 Phoenix. With the first two we can scout and try to kill some Overlords on the map. When the next Phoenix finish we can fly into the Opponents base an kill as much worker/queens as possible. Most of the time they will have some SporeCrawler but with 8 Phoenix we can just fly over them kill 3-4 Worker and leave without loosing one of them.
----------Follow Up------------
Most of the times the Game isn't over after the Phoenix Harass so we have to follow up with something. While we Harass the Opponent we can also scout with the Phoenix.
In most of the games the Opponent builds Hydras. In that case we switch on Ground units. In most Games after I have all 8 Phoenix out I just build a third Nexus, two Robos, two more Gates, and two Forges. Then I produce Immortal and Adepts. The thing you have to watch out for is if and when the Opponent upgrades to Lurker. Then you have to switch to Disruptor and build an Oracle for Detection. (I prefer Oracle case Observers can be sniped to easy).
If the Opponent builds a Spire we need a Fleet Beacon for Phoenix Range upgrade and try to kite the Opponents Air Units.
On Dec. 7, 2016, 2:51 p.m., BeAddicted said:
@fredgentil: You're right there is a pylon missing 21-Pylon. I changed it.
On Nov. 24, 2016, 1:22 p.m., fredgentil said:
Haha this build is awesome but are you sure there's not a Pylon missing somewhere ?
On July 31, 2016, 4:48 p.m., BeAddicted said:
Well what you do if someone cheeses you. You abort the build and do everything you can to defend. You chronobost a zealot and close the wall with it and the game is won ;)
On July 30, 2016, 1:14 p.m., StoicLoofah said:
Thanks for sharing this build. What do you do if you see an early Spawning Pool from them?