Description

This is a build by master league Terran player Evan Kim. He demonstrates how to execute it in the linked VOD playing against the champion Zerg player FireCake. It is a build designed to deal massive economic damage against Zerg players who use the build currently in vogue, which is fast three hatchery roach ravager into fast ultralisks. If executed properly you effectively prevent the Zerg player from reaching hive tech and end the game early.

VOD

https://www.youtube.com/watch?v=V8i0Frda0Bg

Build Order

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  14  0:17  Supply Depot  
  16  0:40  Barracks  
  16  0:46  Refinery  
  19  1:32  Orbital Command  
  19  1:34  Barracks Reactor  
  19  1:41  Command Center  
  19  1:47  Supply Depot  
  20  2:10  Marine x2  Train a total of six marines.
  23  2:15  Factory  
  29  2:55  Orbital Command  
  30  3:00  Starport  Swap your factory with your barracks.
  30  3:08  Hellion x2  
  36  3:12  Marine  
  36  3:15  Supply Depot  
  38  3:23  Refinery  
  38  3:30  Hellion x2  
  42  3:33  Marine  
  44  3:37  Medivac  
  46  3:41  Supply Depot  
  48  3:51  Hellion x2  
  52  3:55  Barracks Tech Lab  
  54  4:05  Supply Depot  
  56  4:15  Hellion x2  
  62  4:30  Command Center  Swap your starport with your barracks at this point.
  62  4:43  Cloaking Field, Banshee  
  70  4:54  Refinery x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

This build works extremely well if your opponent takes a fast third hatchery and didn't open with roaches, but because you transition into banshees it is still effective against early roaches. This build only makes one medivac before transitioning to cloaked banshees so it is crucial that you do not lose the medivac!

The execution of this build is similar to the six hellbat timing push. It starts with getting map control with your early hellions and sniping any stray zerglings. When you have six hellions, load up your medivac with about four marines and try to snipe your opponent's third if he or she went for a fast third. Use micro tricks like tucking your hellions behind mineral patches to herd lings into a straight line.

You want to get as many drone kills as possible before transitioning into banshee harass and forcing your opponent to invest in spore crawlers. Continue to mass hellions and do run-bys into mineral lines. Split up your hellions so you target multiple hatcheries simultaneously and force your opponent to split his or her army.

Once your economy is up and running you should have five factories with three tech labs and two reactors. You can supplement that with barracks or starports depending on your play style as well as the Zerg's follow up. If you scout a spire, just research mag-field accelerator and pump out cyclones.

All in all, a very multitasking-intensive build but adaptable and powerful.

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Details

  • Created by: rthmjohn     
  • Published on: Sep 30, 2016
  • Modified on: Oct 26, 2016
  • Patch: Pre-3.8.0
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Comments (1)

On Oct. 26, 2016, 4:25 a.m., webmaster  said:

thanks for putting this together, good job and well done!

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