Game 1 vs Firecake - Dreamhack Austin 2016
14 | 0:20 | | Main ramp |
16 | 0:42 | | Main ramp |
16 | 0:45 | | |
19 | 1:30 | | |
19 | 1:35 | | |
20 | 1:40 | | |
20 | 1:50 | | Main ramp |
22 | 2:00 | | 100% Reaper |
23 | 2:05 | | Near Barracks |
23 | 2:10 | | After Factory |
24 | 2:18 | | |
26 | 2:38 | | |
28 | 2:50 | | |
28 | 2:52 | | Natural wall |
28 | 2:54 | | Near Factory |
29 | 2:58 | | |
31 | 3:20 | | |
36 | 3:30 | | |
38 | 3:40 | | Natural wall |
40 | 3:45 | | After Marines, swap to Tech Lab |
44 | 3:50 | | In main |
46 | 4:10 | | |
47 | 4:15 | | 1 naked, 1 on reactor from first Barracks |
48 | 4:50 | | |
48 | 5:00 | |
Polt goes for a heavy marine tank medivac composition with heavy drop play. Drops are used to pressure and clear creep early with a fast third and a strong push after three base.
As noted in the cast, Polt gets out three marines and a bunker for safety before add ons.
Firecake goes for very fast Hive tech and gets out Ultralisks before Polt can transition into liberators. Scouting will be key to have the correct transition going into the late game.
On May 13, 2016, 3:07 a.m., StoicLoofah said:
Nice detailed writeup of this build. Thanks for sharing!
On May 10, 2016, 4:12 p.m., Rayvenx said:
Supply counts after 44 CC and time before Stimpack included as requirement for SALT. I will get more specific timings soon.