A 5.0.16 PvX 2v2 macro training build for the Protoss teammate paired with the exact HeroMarine Terran build 203190.
Source boundary: the Protoss opening through the 4:21 Twilight Council is copied from Harstem 203761. Everything after 4:21 is a custom 2v2 continuation and is not Harstem-authored.
This can be practiced against any race pair, but it is not a blind universal response. Use the full economic track only when scouting shows both opponents expanding or otherwise playing standard. If either opponent is one-base, cancel the fourth Nexus, delay Forge/upgrades, add units and Shield Batteries, and rally together defensively.
| 8 | 0:07 | | Chrono |
| 12 | 0:32 | | |
| 14 | 0:54 | | |
| 15 | 1:06 | | 2nd Chrono |
| 16 | 1:13 | | Single gas, no probes in yet |
| 17 | 1:38 | | |
| 17 | 1:47 | | Put 3 in gas now |
| 19 | 2:06 | | Downstairs |
| 21 | 2:24 | | Chrono Stalker, send across map to scout |
| 22 | 2:28 | | |
| 25 | 2:47 | | |
| 26 | 2:51 | | Chrono @ Natural |
| 32 | 3:23 | | 3rd Nexus |
| 34 | 3:26 | | |
| 36 | 3:35 | | Gateway at Natural Wall |
| 38 | 3:42 | | Hallucinate Phoenix, send to Terran main |
| 38 | 3:43 | | 2nd Gas @ Natural |
| 42 | 4:03 | | 3rd pylon @ 3rd |
| 42 | 4:18 | | |
| 44 | 4:21 | | |
| 46 | 4:30 | | CUSTOM CONTINUATION begins. Supply buffer for Probes and 4-Gate warp-ins. |
| 46 | 4:32 | | Take unused main + natural geysers; reach four-gas income. |
| 52 | 4:57 | | Start Blink. Chrono Twilight around 4:57, 5:20 and 5:43; preserve Probe Chronos. |
| 58 | 5:20 | | Cycle 1. Leave the fourth Gate idle if gas is short. |
| 64 | 5:32 | | Midgame supply buffer. |
| 66 | 5:43 | | Cycle 2. |
| 74 | 5:50 | | Observer, then later Colossus option. Do not delay the joint army for Robo tech. |
| 78 | 6:07 | | Cycle 3; about 11 Stalkers total including the two opening Stalkers. |
| 84 | 6:10 | | Begin the macro layer behind the pressure. |
| 84 | 6:15 | | TEAM READY CHECK at one rally. Do not move until Blink + actual Medivacs + first physical Tank are present. |
| 86 | 6:18 | | CONDITIONAL fourth: only if both opponents expanded and the team is stable. Cancel vs one-base pressure. |
| 88 | 6:25 | | Terran scans cover detection until it arrives. |
| 88 | 6:30 | | Reinforcement supply. |
| 90 | 6:35 | | Chrono after Blink if energy permits. |
| 92 | 6:40 | | Six Gateways total for 3-4-base production. |
| 98 | 7:00 | | Follow-up transition; add Zealots as minerals rise. |

Convert Harstem's three-Nexus economy and four Gateways into four-gas Blink production, then synchronize with HeroMarine 203190 when Blink, real Medivacs, and the first physical Siege Tank are present. Use 6:15 as a ready check, not an automatic attack command. Normal map-dependent contact is about 6:45-7:15.
Both armies attack one opponent together. Prefer the least-defended expansion, exposed production, or an isolated army. This is pressure, not an all-in; leave if there is no clean objective.
Worker counts are training targets, not source claims: about 48-52 Probes at 5:30, 58-62 at 6:30 and 70-75 at 8:00. If supply and clock disagree, preserve the spending order and avoid banking resources.