Description

πŸ’‘ Before the Attack
- Always rally your Probes efficiently β€” missed workers = missed production.
- Space out your Pylons. - Wall off your Natural to defend (especially in PvZ early Zergling run-bys). Don't forget to keep a choke point in your Wall off so your units can move through.
- After completing the build, continuously warp in units and add 1 Pylon per base to avoid supply blocks.

Build Order

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  12  0:00  Probe  Rally to Natural
  13  0:10  Probe  Rally to Main
  14  0:20  Pylon  Build at Natural
  16  0:50  Gateway  Build at Natural (Wall)
  17  0:52  Assimilator  Build at Main (1st)
  20  1:25  Nexus  Build at Natural (2nd Base)
  20  1:35  Cybernetics Core  Build at Natural (Wall) - *Scout optional*
  21  1:40  Assimilator  Build at Main (2nd)
  22  1:55  Pylon  Build at Main
  23  2:10  Warp Gate, Adept  Research at Cybernetics Core
  26  2:22  Robotics Facility  Build at Natural
  26  2:25  Shield Battery  Build at Natural
  29  2:32  Stalker  
  33  2:51  Sentry  
  39  3:12  Observer  
  42  3:25  Immortal  
  49  3:40  Twilight Council  Build at Main
  49  3:42  Core Forge  Build at Main
  52  3:55  Assimilator x2  Build at Natural, Build at Natural
  53  4:05  Immortal  
  60  4:23  Protoss Ground Weapons Level 1  Research at Forge
  60  4:27  Charge  Research at Twilight Council
  60  4:35  Gateway x6  
  60  4:56  Gateway  
  60  5:01  Templar Archives  Build at Main
  62  5:10  Warp Prism  Robotics Facility
  88  6:15  Action  Move to Attack
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

πŸ”± Army Composition Priority

1. Zealots (Charge + +1 Weapons)
- Core of the composition β€” warp in constantly.
- Overwhelm Bio-based armies and light units.
- Excellent at surrounding targets and tanking the front line.

2. Archons (Merged from High Templar)
- Essential splash damage vs. Zerglings, Marines, and clumped units.
- Tough and gas-efficient once you’re macroing well.
- Aim for 2–4 Archons minimum in most midgame pushes.

3. Immortals (Built from Robo)
- Situational β€” strong vs. Armored (Roaches, Marauders, Stalkers).
- Expensive and slow, but impactful with the right target priority.
- Lower priority unless facing heavy armor compositions.

4. Warp Prism
- You only need 1–2.
- Enables reinforcements, micro opportunities, and Archon warping closer to the front.
- High value per supply β€” don’t skip it!

How to Adapt this Build Order

  • Against Zergling/Banelings build _Colossus_ (2-3) and put them in your Army's back-line.
  • Against most forms of Cheese, Stop probing around 20, pump a 2nd gate early into Stalkers/Adepts. Afterwards you can continue the Build Order.
  • If you scout and predict your opponent is making an Air Army. Pivot to Archons, Stalkers, Phoenix, and/or Tempests depending on the duration of the game.

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Details

  • Created by: Emerald3ME
  • Published on: Jul 31, 2025
  • Modified on: Jul 31, 2025
  • Patch: 5.0.11
  • Difficulty: Easy
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Comments (1)

On Aug. 2, 2025, 7:52 a.m., sc2ool  said:

I love the effort you put into this. Only thing missing is a VOD, but I think you did a great job explaining everything. GJ, fun build.

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