Description

This build was done against a zerg, but I imagine it work against any race. It's a 3 fast expansion, 1-1-1, 2 banshees harass + full marine (no tank) that will become a 8 racks build, 4 reactors + 4 tech lab, 1 tech factory (tanks then widow mines), and a later starport on reactor (medivac + liberators). He will continuously make scv until 72 workers. Will be max pop around 9 min (combat happened) with 4 widow mines, 72 workers, 9 medivacs, 1 banshee, 4 tanks, 8 marauders and 48 marines.

VOD

https://www.youtube.com/live/IhZq9quQ0Lg?si=mlRCNi0yaNOMfTBu&t=14502

Build Order

Why is there no SALT encoding or Overwolf build?

  13  0:00  SCV  
  14    SCV  
  14    Supply Depot  
  15    SCV  
  16    SCV  
  16  0:34  Barracks  
  16    Refinery  
  17    SCV  
  18    SCV  
  19    SCV  
  20  1:27  Orbital Command Main Base Orbital  
  20  1:28  Reaper  
  20  1:40  Command Center In natural  
  21  1:47  Supply Depot  
  21  1:57  SCV  
  22  1:59  Marine  
  23  2:11  Factory  
  23    SCV  
  24    SCV  
  24  2:21  Barracks Reactor  
  25    SCV  
  25  2:39  Command Center In main base  
  26    SCV  
  26  2:51  Orbital Command Natural expansion orbital  
  27    SCV  
  27  2:59  Starport  
  28    SCV  
  28    Refinery  
  30    Marine x2  
  30  3:13  SCV x2, Factory Tech Lab fly at completion : tech lab for starport  
  34    Marine x2  
  35    SCV  
  39    SCV  
  38  3:42  Banshee  
  40    SCV  
  41    SCV  
  42    Marine  
  43    Marine  
  44    SCV  
  44  3:56  Cloaking Field  
  44  3:57  Barracks 2nd one  
  44    Orbital Command 3rd CC  
  45    SCV  
  47    Marine  
  47    Marine  
  47  4:09  Supply Depot  
  47  4:10  Factory Tech Lab fly at completion and land 2nd rack on it.  
  48    SCV  
  50    Marine  
  50    Marine  
  50  4:22  Refinery  
  50    SCV keep doing scvs 3 by 3 with all 3 ccs until full saturation, at 59 supply, he flies it to expansion  
  52    Marine keep doing marines 2 by 2   
  55  4:30  Banshee  
  59  4:39  Factory Reactor, Supply Depot This reactor must be done for an incoming barrack  
  62  4:52  Engineering Bay x2  
  64  4:43  Stimpack  
  66  5:06  Supply Depot at that points marines are done 3by3  
  67  5:08  Barracks 3rd rack  
  68  5:12  Barracks One of these three was built on the former reactor left by the factory  
  70  5:15  Barracks 5th rack  
  70  5:22  Terran Infantry Armor Level 1, Terran Infantry Weapons Level 1  
  70  5:24  Starport Reactor After the banshee cloak search completion, factory lands on techlab and starport makes a reactor for itself.  
  75    Supply Depot  
  76    Siege Tank  
  80    Supply Depot At that moment he continuously builds double supplies  
      Marauder Continous marauders with double marines until racks are finished  
  87    Barracks Reactor  
  87    Barracks Reactor  
  88    Supply Depot lost track, keep doing 2 by 2  
  88    Medivac x2  
  95    Siege Tank  
  96    Supply Depot  
  98  6:34  Combat Shield  
    7:00  Refinery  
  121  7:05  Armory  
    7:20  Supply Depot  
  138  7:29  Command Center 4th CC (in expansion) into planetary foreteress  
    7:33  Supply Depot  
    7:55  Concussive Shells  
    7:59  Refinery 6th refinery in 3rd base  
    8:04  Barracks  
    8:08  Barracks  
    8:13  Barracks  
  153    Action Exchange the factory with a Barracks with Reactor  
    8:25  Terran Infantry Armor Level 2, Terran Infantry Weapons Level 2  
    8:29  Terran Vehicle And Ship Armor Level 1  
  178  9:05  Ghost Academy Will not build any, just unlocking technology  
    9:25  Planetary Fortress  
  200  9:39  Command Center Into orbital mid base (for mules and scv replacement on harass)  
    10:04  Command Center Into orbital  
    10:41  Command Center into planetary next to another one  
    10:55  Terran Infantry Weapons Level 3, Terran Vehicle And Ship Armor Level 2, Terran Infantry Armor Level 3  
    11:02  Fusion Core  
    11:06  Starport  
Spawning Tool Build Advisor. Get it on Overwolf

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Details

  • Created by: grimwood365
  • Published on: Jul 24, 2025
  • Modified on: Jul 24, 2025
  • Patch: 5.0.11
  • Difficulty: Hard
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