Description

Since you love Storm and hate Terran, 30 Chargelots, 2–3 early Archons, 8–10 High Templar (some Storm, some later Archons) by 5:00–6:00

Build Order

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Analysis

0:00 (12 Supply): Start with 12 Probes. Queue 1 Probe (13 Supply).

13 Supply: Pylon

14 Supply: Gateway (send 1 Probe to scout Terran)

15 Supply: Assimilator (3 Probes to gas immediately)

16 Supply: Nexus (early expand for minerals)

17 Supply: Cybernetics Core

18 Supply: Second Assimilator (3 Probes)

19 Supply: Pylon

20 Supply: Gateway #2

1:40 (Cybernetics Core Finishes): Start Warp Gate research (50/50, Chrono Boost it).

21 Supply: Twilight Council (Chrono Boost)

23 Supply: Gateway #3 + Gateway #4

25 Supply: Templar Archives (Chrono Boost)

Probe Production: Build to 16 Probes per mineral line (32 total) by ~2:30–3:00. Add a third Assimilator at ~3:00 (3 Probes) for Templar gas.

Chrono Boost Priority: Nexus (Probes) → Twilight Council (Charge) → Templar Archives (Storm).

Key Tech and Units

Charge Upgrade: Starts ~2:10 (Twilight Council finishes with Chrono), done ~3:20.

Templar Archives: Finishes 3:40 with Chrono. Warp in 2 High Templar immediately, morph into 1 Archon (4:00).

Psionic Storm: Starts ~3:40, finishes ~4:50 with Chrono.

Unit Production:

From 2:30, warp Chargelots from Gateways (1 cycle = 4 Chargelots every 29 seconds). By 4:00, ~12–16 Chargelots; by 5:00, ~20–24; by 6:00, ~28–32.

At 4:00, warp 2–4 more Templar, morph 2 into another Archon (2–3 total Archons). Keep the rest for Storm.

At 4:50–5:30, warp 6–8 more Templar as Storm finishes. Use Storm, then morph into Archons post-push.

Timing Breakdown

2:30: First Chargelots (4–8), Charge researching.

3:20: Charge done, Chargelot production ramps up (12–16 by 4:00).

4:00: First Archon morphed, ~16 Chargelots, Templar Archives online.

4:50: Storm researched, 2–3 Archons, 20–24 Chargelots, 4–6 Templar with Storm.

5:30–6:00: 30 Chargelots, 2–3 early Archons, 8–10 Templar (Storm then Archons).

Potential Weaknesses

No build’s perfect—here’s what to watch for:

Scouting Blind Spots:

Risk: One Probe scout at 14 supply might miss a fast 1-base all-in (e.g., 2-rax Marauder or Tank push by 4:00).

Fix: Keep the scout alive, poke their natural at 2:00. If no expand by 2:30, assume all-in and add a Shield Battery + extra Chargelots over Templar.

Air Switch (Banshees/Liberators):

Risk: Terran could pivot to cloaked Banshees (4:30) or Liberators (5:00) after bio fails. You’ve got no detection or anti-air until later.

Fix: If you spot a Starport with Tech Lab (scout at 3:00), sneak an Observer from a Robotics Facility at 4:00 instead of rushing Templar. Hold with Chargelots + Shield Batteries.

Tank Contains:

Risk: 1-1-1 with Tanks sieged at your natural by 4:00–4:30 could stall you. Chargelots can’t charge in without eating splash.

Fix: Scout confirms Tanks—add 1–2 Immortals (Robotics at 4:00) or use Adept shades to bait friendly fire. Delay Storm a bit if needed.

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Details

  • Created by: PowerOverwhelming907
  • Published on: Apr 05, 2025
  • Modified on: Apr 05, 2025
  • Patch: 5.0.11
  • Difficulty: Easy
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