Description

Since you love Storm and hate Terran, 30 Chargelots, 2–3 early Archons, 8–10 High Templar (some Storm, some later Archons) by 5:00–6:00

Build Order

Get SALT Encoding   

Spawning Tool Build Advisor. Get it on Overwolf

Analysis

0:00 (12 Supply): Start with 12 Probes. Queue 1 Probe (13 Supply).

13 Supply: Pylon

14 Supply: Gateway (send 1 Probe to scout Terran)

15 Supply: Assimilator (3 Probes to gas immediately)

16 Supply: Nexus (early expand for minerals)

17 Supply: Cybernetics Core

18 Supply: Second Assimilator (3 Probes)

19 Supply: Pylon

20 Supply: Gateway #2

1:40 (Cybernetics Core Finishes): Start Warp Gate research (50/50, Chrono Boost it).

21 Supply: Twilight Council (Chrono Boost)

23 Supply: Gateway #3 + Gateway #4

25 Supply: Templar Archives (Chrono Boost)

Probe Production: Build to 16 Probes per mineral line (32 total) by ~2:30–3:00. Add a third Assimilator at ~3:00 (3 Probes) for Templar gas.

Chrono Boost Priority: Nexus (Probes) → Twilight Council (Charge) → Templar Archives (Storm).

Key Tech and Units

Charge Upgrade: Starts ~2:10 (Twilight Council finishes with Chrono), done ~3:20.

Templar Archives: Finishes 3:40 with Chrono. Warp in 2 High Templar immediately, morph into 1 Archon (4:00).

Psionic Storm: Starts ~3:40, finishes ~4:50 with Chrono.

Unit Production:

From 2:30, warp Chargelots from Gateways (1 cycle = 4 Chargelots every 29 seconds). By 4:00, ~12–16 Chargelots; by 5:00, ~20–24; by 6:00, ~28–32.

At 4:00, warp 2–4 more Templar, morph 2 into another Archon (2–3 total Archons). Keep the rest for Storm.

At 4:50–5:30, warp 6–8 more Templar as Storm finishes. Use Storm, then morph into Archons post-push.

Timing Breakdown

2:30: First Chargelots (4–8), Charge researching.

3:20: Charge done, Chargelot production ramps up (12–16 by 4:00).

4:00: First Archon morphed, ~16 Chargelots, Templar Archives online.

4:50: Storm researched, 2–3 Archons, 20–24 Chargelots, 4–6 Templar with Storm.

5:30–6:00: 30 Chargelots, 2–3 early Archons, 8–10 Templar (Storm then Archons).

Potential Weaknesses

No build’s perfect—here’s what to watch for:

Scouting Blind Spots:

Risk: One Probe scout at 14 supply might miss a fast 1-base all-in (e.g., 2-rax Marauder or Tank push by 4:00).

Fix: Keep the scout alive, poke their natural at 2:00. If no expand by 2:30, assume all-in and add a Shield Battery + extra Chargelots over Templar.

Air Switch (Banshees/Liberators):

Risk: Terran could pivot to cloaked Banshees (4:30) or Liberators (5:00) after bio fails. You’ve got no detection or anti-air until later.

Fix: If you spot a Starport with Tech Lab (scout at 3:00), sneak an Observer from a Robotics Facility at 4:00 instead of rushing Templar. Hold with Chargelots + Shield Batteries.

Tank Contains:

Risk: 1-1-1 with Tanks sieged at your natural by 4:00–4:30 could stall you. Chargelots can’t charge in without eating splash.

Fix: Scout confirms Tanks—add 1–2 Immortals (Robotics at 4:00) or use Adept shades to bait friendly fire. Delay Storm a bit if needed.

Go to:

Details

  • Created by: PowerOverwhelming907
  • Published on: Apr 05, 2025
  • Modified on: Apr 05, 2025
  • Patch: 5.0.11
  • Difficulty: Easy
Show
View Real Time Build Order
Export as new Build Order

Comments (1)

On June 3, 2025, 3:08 p.m., Gaviosa  said:

The scenario and fix for an air switch seams confusing to me, unless the terran forgets to shut the door its unlikely to get a 3:00 scout of an airport with tech lab without observers, and even if you get it, the fix doesn't include anything that shoots to air

Seems more likely to me that you spot this kind of switch during your first attack around 7 minutes. In this case is very relevant what we do while moving out:
- Get a forge, robo and a 3rd Base, its important to have your tech ready and use the economic advantage that your timing attack may give you
- Get to around 8 gateways, since you have 2nd base saturation and a 3rd on the way

If your attack spots some kind of air switch (Banshees or liberators):
- Get a cannon and a shield battery in each mineral line
- Get 1 or 2 observers for detection and maybe scouting
- Consider researching Blink and have a few stalkers that help sniping liberators

I still have to test this response, but I hope it helps someone

Create an account to comment!