Description

Important Timings: 2:40 - Scout with reaper to check for tech/whatever 4:30 - Move out

Attention: Make depots as necessary as I haven't specified them all in the build

This looks like a macro build but is very much an all-in, thus why it is a cheese. You will catch people off-guard even if scouted.

You can macro out of it if you do enough damage but losing your entire army with not enough damage done (10+ drone kills and 3rd canceled) puts you in a bad position.

Keeping the banshees alive can help with continued harassment if stuff goes wrong.

VOD

https://www.youtube.com/watch?v=7pEREJJnJ7M

Build Order

Why is there no SALT encoding or Overwolf build?

  14    Supply Depot  
  15    Barracks  
  16    Refinery  Saturate when done
  17    Refinery  Saturate when done
  19  1:20  Orbital Command, Reaper  @100% Barracks
  20  1:30  Supply Depot  
  20  1:44  Factory  @150 minerals
      Widow Mine  @100% Factory
  21    Barracks Reactor  @100% > Continued marine production
  23    Command Center  
  24    Starport  
  29  3:00  Factory Tech Lab  @100% Widow Mine
  32  3:25  Factory Tech Lab  @100% Starport switch w/factory
  32    Cloaking Field  
  32    Banshee  Make a second one after the first one is done
  34    Siege Tank  @100% Factory Tech Lab, make 2 at least
  56  4:30  Action  Move out as soon as you have your first tank, second banshee should be about 50% done. You should have around 8-10 marines
  37    Orbital Command  @100% CC
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

Remember to take 2-3 SCV's for repairs and/or bunkers as needed. Continue production of units behind this (marines/tanks). Not losing any banshees would be ideal, as once the second one comes their threat levels spikes considerably. More Banshees to taste.

The idea here is to hit hard in multiple locations to overwhelm. Start harassing with the first banshee ahead of your push to take away attention from it and allow yourself to siege up.

Position the tank in between 2nd and 3rd if they are expanding. Force a cancel on the 3rd before turning your attention to the natural.

The widow mine should be near the tank to help defend it if your marines are elsewhere. It buys you time to move back into position.

You should always be in two places at once.

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Details

  • Created by: Cloonic
  • Published on: Feb 19, 2025
  • Modified on: Feb 19, 2025
  • Patch: 5.0.11
  • Difficulty: Medium
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Comments (1)

On Feb. 19, 2025, 7:04 a.m., Cloonic  said:

Let me know if you have other builds you'd like to see added!
Just leave a comment. Thanks!

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