Description

It's a very robust build for ladder. Based on Gemini's MMR, this build should work up to at least at 5000 MMR.

Note: I'm a Diamond player. Most notes are based on the video.

VOD

https://www.youtube.com/watch?v=3Seqh9MyTkY

Replay - 2024-03-16 - (P)Gemini VS (Z)A.I. 1 (Very Easy)

Build Order

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  15  0:38  Gateway  
  16  0:47  Assimilator  
  20  1:24  Nexus  
  20  1:34  Cybernetics Core  
  21  1:45  Assimilator  
  22  2:08  Adept (Chrono Boost)  Go scout
  23  2:11  Warp Gate  
  28  2:31  Stargate  
  29  2:39  Stalker  Stay in choke in natural
  37  3:09  Adept  
  39  3:17  Pylon, Void Ray (Chrono Boost)  Go kill overlords
  45  3:28  Gateway  2nd Gateway finishes the wall in the natural
  46  3:35  Pylon  
  47  3:45  Oracle (Chrono Boost)  Go harrass/scout, no more units from Stargate for a long time after this
  53  4:01  Nexus  
  53  4:03  Pylon  
  55  4:15  Assimilator x2  Add 2 gases at natural after taking the third
  57  4:26  Shield Battery  Battery at 3rd helps to defend 3rd
  57  4:29  Forge, Twilight Council  Twilight Council and forge after taking the 3rd
  61  4:53  Charge (Chrono Boost)  Keep chronoing charge and plus one for the first attack(specifically, chrono +1 3 times and charge 2 times)
  61  4:54  Protoss Ground Weapons Level 1 (Chrono Boost)  
  61  4:55  Gateway x4  Add 4 gates around the time Twilight council finishes
  63  5:12  Templar Archives  
  67  5:28  Gateway x2  Add 2 more gates after Templar Archives and we have a total of 8 gates
  69  5:39  Zealot x2  
  76  5:53  High Templar x4  
  87  5:58  Archon x2  
  87  6:00  Robotics Facility  After build 2 archons, build a robo at 100 gas and prepare to transition into robo tech
  87  6:06  Zealot x2  
  91  6:13  Assimilator x2  
  94  6:24  Zealot x6  Move out with your army and attack opponent's 4th, if opponents have too much army, retreat, otherwise try to kill his 4th while building our own 4th
  117  6:55  Sentry x2  
  117  6:56  Observer  
  117  6:57  Nexus  
  125  7:03  Protoss Ground Weapons Level 2 (Chrono Boost)  
  125  7:13  High Templar x2  
  129  7:22  Immortal (Chrono Boost)  
  132  7:23  Archon  
  132  7:28  Robotics Facility  2 robos build distruptor quickly
  136  7:33  Robotics Bay  
  136  7:41  Photon Cannon x4  
  136  7:47  Shield Battery  
  138  8:04  High Templar x2  
  152  8:12  Assimilator x2  
  152  8:16  Disruptor x2 (Chrono Boost)  
  152  8:17  Photon Cannon x2  
  156  8:22  Archon  
  156  8:24  High Templar x2  
  164  8:29  Archon  
  164  8:42  Disruptor x2 (Chrono Boost)  
  180  9:03  Stargate x2  Prepare to transition to carriers
  180  9:06  Fleet Beacon  
  180  9:12  Disruptor x2 (Chrono Boost)  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

First 3 units from gateway is Adept, Stalker and Adept

Instead of adept adept stalker, this helps to defend early aggression. Build a battery in natural if you know opponent is attacking very early (eg. baneling bust).

The first 2 units from Stargate is Voidray, Oracle

The first unit is voidray. It helps to defend early aggression, helps defend third base, also deny scouting by killing overlords.

The second unit is oracle, helps to scout the opponent and do harassment if there is an opportunity.

The first attack

The first attack around 7 minutes could work very well and kill opponent's 4th base if opponent is unprepared. However if you see lots of units, retreat.

Do zealot run by

When we have 4 bases and about to transition to carriers, do zealot run by(if helpful).

Carriers

6 Carriers with a decent ground army could win the game.

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Details

  • Created by: master
  • Published on: Oct 19, 2024
  • Modified on: Oct 19, 2024
  • Patch: 5.0.11
  • Difficulty: Medium
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