This is a diamond level build order.
This is a 2 base all in with a fake 3rd.
This build similiar to a standard Stargate economic build.
Takes 3 gases, stops probe production at 41. Build up to 9 gateways and attack.
The 3rd is a fake.
Move out at arount 6:30.
arrive at around 7:00 and warp in lots of zealots and a few archons!
The main army is zealots, with a few adepts(if they are still alive from early game), 2 immortals and a few archons. No sentries because we want archons.
14 | 0:21 | | |
15 | 0:40 | | |
17 | 0:50 | | |
20 | 1:26 | | |
20 | 1:36 | | |
21 | 1:47 | | |
21 | 1:52 | | |
23 | 2:10 | | |
26 | 2:26 | | |
26 | 2:32 | | |
29 | 2:39 | | Research warp gate after 2 adepts |
31 | 2:47 | | |
32 | 2:53 | | Build 1 stalker for wall off(while 2 adepts go do pressure) |
37 | 3:13 | | |
40 | 3:23 | | Build 3rd pylon and 3rd gas after start 1st oracle |
40 | 3:25 | | |
44 | 3:40 | | |
49 | 3:59 | | Build robo after start 2nd oracle |
51 | 4:14 | | |
51 | 4:16 | | Take the fake 3rd |
53 | 4:29 | | |
61 | 4:38 | | Build one voidray to deny overlord scout |
61 | 4:41 | | |
61 | 4:46 | | |
61 | 4:52 | | No chrono for first immortal, because we want build next 3 gates as soon as possible. |
65 | 5:07 | | Chrono +1 whenever you can |
65 | 5:08 | | Get charge as soon as you start +1. Don't chrono charge because it takes less time than +1. |
69 | 5:14 | | |
69 | 5:30 | | Chrono starts with 2nd immortal on robo |
73 | 5:52 | | |
73 | 5:58 | | Build Templar Archives immediately after 4 gates, this will make the 5 buildings finish at around the same time, because Templar Archives takes less time to build than gateways. |
73 | 6:03 | | Move out when warp prism is ready @6:30 |
At diamond level, counting bases is the most easy way to identify all ins, which players at this level mastered.
So, we want to make the opponent think there is no 2 base all in.
That way, they are more likely to go straight to 80 drones with no units and give us an easy win if we attack on time.
We build a voidray after 2 oracles. Why voidray?
Voidray can kill overloads, first and foremost.
It's very important to deny scout, especially scout on move out.
If an overlord sees your move out, and he builds 20 roaches and 5 spine crawlers when you move out. He might have enough to defend even if he have been only building drones after 2 adept pressure.
In order to really attack him when he's being greedy, we have to deny scout, especially move out scout.
After the voidray is out, first thing is to kill any overlord in your base if you see any overload in your base. After that, Try to kill the overlord outside your natural. And then, use the voidray to kill overlord around the path you plan to move out from. So we can make sure he can't see your move out.
The second reason we build a voidray instead of oracle or phoenix is because voidray is great against roaches. Roaches is probably the best defense for chargelots. So we need to counter that.
The third reason we build voidrays is to bait our opponent to go hydras. There is a chance when zergs see a voidray, they start planing to build hydras not roaches. Because roaches are terrible against voidrays. Zerg (hopefully) doesn't knowthat you only built one voidray. So this will make them more likely to go hydras instead of roaches. If they indeed go hydras, then we're much more likely to win.
Chargelot is great against zerglings and hydras. So the only thing we worry about is roaches.
The reason chargelot all in have hard time to beat roaches is because the same amount larva and get him a stronger army against zealots compared to zerglings. The opponent is limited by larva not by resources if we attack early.
So we build 2 immortals and a voidray, which is great against roaches.
Also, we should have no trouble dealing with lurkers. Because lurkers at that time don't have upgrades, which make them much less effective. And we have oracles, with revelation, and immortals, we should easily kill them.
We want to hit it on time. Because our attack hits a bit after 7:00. It's quite late and your greedy zerg is probably going to start build ing army after 7:00 even if they don't scout. If we are late, then they might have too much army, the attack will likely fail.
Second reason that you must hit on time is mutas!
We don't want them to have lots of mutas hit our base before our attack. So try to hit it on time.