This build produces a Sentry for a fast Hallucination scout, and quickly transitions into both Colossi and Double Forge play. Because the build is tech-heavy and has a low Gateway count, scouting is incredibly important so that additional units can be produced as required to defend aggression.
Gateway units, other than the first two, are omitted, because the units you produce will be dependent on what the opponent is doing. It's generally better to make Stalkers when harassment is expected, and Zealot/Sentry if a frontal assault is expected.
A similar opening is used in this game: https://lotv.spawningtool.com/84204/
14 | 0:17 | | |
16 | 0:36 | | |
16 | 0:45 | | |
20 | 1:23 | | |
20 | 1:32 | | |
20 | 1:39 | | |
21 | 1:47 | | |
21 | 1:59 | | |
24 | 2:05 | | |
25 | 2:11 | | |
25 | 2:15 | | |
25 | 2:22 | | Hallucinated. |
28 | 2:28 | | |
29 | 2:37 | | |
33 | 3:03 | | |
36 | 3:16 | | |
38 | 3:32 | | |
38 | 3:33 | | |
40 | 3:37 | | |
41 | 3:43 | | |
45 | 3:57 | | |
46 | 4:05 | | |
51 | 4:14 | | |
54 | 4:32 | | |
54 | 4:36 | | |
60 | 4:42 | | |
64 | 5:10 | | |
67 | 5:32 | | |
67 | 5:33 | | |
67 | 5:39 | | |
70 | 6:00 | | |
81 | 6:11 | | |
84 | 6:23 | | |
90 | 6:39 | | |
93 | 6:52 | |