Description

Very greedy build that focuses on building a massive early economy that can withstand most of anything if it is allowed to be completed unimpeded.

Falls short on very fast-timing attacks if you did not manage to get your infrastructure up and running (proxy 2 racks, pulls, etc). Scouting may give you the time to prepare for these but sometimes builds just don't work out :) This one is very satisfying if it does tho eheh.

Replay - Astrea v Reynor: Game 1 - [ESL] NeoHumanity

Build Order

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  12  0:00  Probe  
  13  0:12  Probe  
  14  0:17  Pylon  
  14  0:24  Probe  
  15  0:36  Probe  
  16  0:48  Probe  
  17  0:57  Nexus  
  17  1:07  Gateway  
  17  1:10  Probe  
  18  1:15  Assimilator  
  18  1:22  Probe  
  19  1:34  Probe  
  20  1:46  Nexus  Now the fun begins
  20  1:55  Cybernetics Core  
  20  1:59  Probe (Chrono Boost)  
  21  2:05  Zealot  
  23  2:08  Probe (Chrono Boost)  
  27  2:28  Warp Gate (Chrono Boost)  
  29  2:30  Adept (Chrono Boost)  
  36  2:59  Sentry  For a [h] phoenix scout if you skip the probe scout
  40  3:05  Gateway x2  
  42  3:18  Pylon  
  43  3:22  Stalker  
  47  3:32  Phoenix  [hallucination]
  47  3:33  Assimilator  
  48  3:37  Shield Battery  If necessary
  51  3:43  Pylon  
  51  3:44  Assimilator  
  56  4:04  Forge  
  56  4:06  Twilight Council  blink --> charge
  56  4:07  Pylon  
  60  4:20  Pylon  
  60  4:22  Stalker  
  65  4:27  Assimilator  
  65  4:30  Protoss Ground Weapons Level 1 (Chrono Boost)  
  67  4:32  Robotics Facility  
  70  4:48  Gateway x2  
  70  4:52  Blink (Chrono Boost)  
  72  4:54  Gateway  
  74  5:04  Gateway x2  
  75  5:08  Assimilator x2  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

The build can be considered "done" around the 2-minute mark, as that should be the timing of your core after your third Nexus. I consider this build to require a fair amount of decision-making, as it needs you to adapt fast to what your opponent will be doing to stop your expansion. If you manage to get through the initial harshness of the situation (if it arises at all) you will find yourself in a great position tho c:

Follow-up is mainly to survive and capitalize on your booming economy, adding gates (and I have seen replays of people getting to 10+ gate counts VERY quickly, shot out to Harstem) and basing your army around Zealot, Stalkers, and Archons after you get a twilight council.

The robotics facility gives a lot of utility, use it. Immortals if needed, observers, and a Warp Prism is always nice to have to harass while defending, or to distract your opponent from your current line of attack.

Could also be developed instead as a glaive build.

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Details

  • Created by: Cloonic
  • Published on: Mar 19, 2023
  • Modified on: Mar 19, 2023
  • Patch: 4.11.0
  • Difficulty: Hard
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Comments (1)

On March 19, 2023, 3:52 a.m., Cloonic  said:

Not sure if I would consider this a cheese all in all (as it has a strong eco focus), but it does seem to catch many people off-guard so, there is that, at least until we will learn how to deal with this :)

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