@100% Spawning Pool - x2-x6 Zerglings. (See: Early Defense) 32 - Hatchery @ 3rd Base 31 - Extractor @ Natural @100 Gas - Lair @100 Gas - Metabolic Boost @100% Lair - Spire 35 - Hydralisk Den, Hatchery @ 3rd Base @100% Hydralisk Den - Muscular Augments, Pneumatized Carapace, Evolution Chamber @100% Spire - x2 Scourge @100% Evolution Chamber - +1 Zerg Missile Attacks, x2 Sunken Colony (Note) 42 - Begin Hydralisk Production, Check Build @100% Muscular Augments - Grooved Spines 54-60 - Extractor @ 3rd Base 60 - x5 Drone 80-85 - Check Build 110 - x9-x11 Mutalisk, Lurker Aspect, x2 Evolution Chamber, Hatchery @ 4th Base (which should be your fifth hatchery), 1 Round of Drones, +2 Zerg Missile Attacks. @100% x2 Evolution Chamber - +1 Zerg Carapace, +1 Zerg Melee Attacks Transition to Late Game
Why is there no SALT encoding or Overwolf build?
12 | Hatchery | ||
11 | Spawning Pool | ||
100% spawning pool Zergling x6 | |||
32 | 3rd base Hatchery | ||
31 | Natural Extractor | ||
100 gas Lair | |||
100 gas Metabolic Boost | |||
100% Lair Spire | |||
35 | Hydralisk Den | ||
35 | @ 3rd base Hatchery | ||
100% hydra den Muscular Augments | |||
100% hydra den Pneumatized Carapace | |||
100% hydra den Evolution Chamber | |||
100%spire Scourge | |||
100% evolution chamber Zerg Missile Weapons Level 1 | |||
100% evolution Spine Crawler x2 | |||
42 | Hydralisk | ||
100% muscular augments Grooved Spines | |||
60 | @3rd base Drone x5 | ||
110 | mutalisk x2 Evo chamber Hatch @4th, Round of Drones +2 Missile Attacks Lurker Den |
For defense, base your ling timing on the Protoss's zealot push/timing. If you did a 12 hatch/11pool and he made a forge before gateway first, for example, you should only make two (2) lings to chase the probe down and then resume drone production until his first zealot leaves the FE/sim-city (as spotted by your Overlord placement)
When this happens, make six (6) more lings to deal with their early aggression. Zergling Speed will finish soon so a three (3) zealot timing-push is no big deal - you can make more lings accordingly, if needed, to counter a zealot timing attack. There is plenty of time until his first few zealots arrive so you should have a wide window-gap. Generally, there is no need for a sunken in early game, speedlings should be enough.
Depending on the opponent's build and the map, these sunkens can be delayed (or placed down earlier depending upon his number of zealots/gateways).
Build Check #1 At this point, you want at least 25 drones on minerals and six (6) on two (2) Gas before Hydra production kicks in, so the exact supply count depends upon how many lings and scourge you've made (or plan on making).
For example, if you produced 12 lings and 4 scourge (add in the additional drone count) that should equal around 40+ supply. So, start hydra production at 40-ish supply. If you made fewer lings, you can start hydra production even earlier - as soon as your drone count reaches the desired ratio.