Description

As a player who has struggled in the past, I've found that this build order is quite effective in helping me win games with ease. One key modification I make is sending the first 6 marines on an attack, rather than keeping them at home. Additionally, I set my rally point for the Hellions to immediately head towards the enemy's main base.

"Crush Your Enemies with BratOk's 6+2 Opener and Mech 4 Factory Build" "Dominate the Game with BratOk's 6+2 Opening and Mech 4 Factory Strategy" "Win Every Game with BratOk's 6+2 Opener and Mech 4 Factory Build" "BratOk's 6+2 Opener and Mech 4 Factory: The Ultimate Winning Strategy" "Unleash Hell on Your Opponents with BratOk's 6+2 Opener and Mech 4 Factory Build" "Become a StarCraft 2 Pro with BratOk's 6+2 Opener and Mech 4 Factory Strategy" "Master the Game with BratOk's 6+2 Opener and Mech 4 Factory Build" "BratOk's 6+2 Opener and Mech 4 Factory: The Winning Combination"

ТвП 2х базовый Мех пуш Братка (С 0 до ГМЛ) 14 - 16 - 16 (Саплай Барак Газ) --> Реактор на бараке 17 скаут ->> 20 ЦЦ [~2:00 бункер если 17 скаут не увидел нэксус, дальнейшие тайминги с учётом билда с бункером] 24 Факта (2:25) [этот КСМ строит все 4 Факторки] [Барак с реактором делает 6 Мариков Первая атака либо 6 Мариносов + 2 Гелиона, либо первых 2 Гелиона едут на мэйн] 30 2й Газ (2:53) [Когда экономика 16 рабов на мэйне] 3:10 первая Факта становится на реактор делает: 2 Гелиона ->> 2 Мины ->> 4 Гелиона ->> 2 Мины ->> Гелионы 3:20 2я Факта ->> ~3:50 Барак делате т.лаб для 2й факты 4:15 2я Факта летил на т.лаб ->> Циклон ->> Танк ->> Циклоны 4:20 3я Факта -> 3й Газ -> Если нет информации о тосе Инженерка [или ставить по позже вместе с Армари ~6 мин.] -> Барак делает т.лаб 5:10 4я Факта + на Бараке реактор для неё -> 3я Факта летит на т.лаб ~5:30 Греды Зацеп + Пламя ~6:00 Армари ~7:00 Атака на 3ю: ~12 Хэлбатов, 2-3 Циклона, 1 Танк, 4 Мины, 2-3 КСМ + 5-6 Маринасов

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VOD

https://www.youtube.com/watch?v=10_LznoLvIM&list=LL&index=3&t=3321s

Replay - Altitude LE ЛукРепчатыйСтрата

Build Order

Get SALT Encoding   

  12  0:00  SCV  
  13  0:12  SCV  
  14  0:17  Supply Depot  
  14  0:24  SCV  
  15  0:39  SCV  
  15  0:41  Barracks  
  16  0:44  Refinery  scout when limit is 17, if u are not see nexus then add bunker at r main base, if nexus dosnt appear untill 2 00 then u can add another bunker
  16  0:51  SCV  
  17  1:03  SCV  scout when limit is 17, if u are not see nexus then add bunker at r main base, if nexus dosnt appear untill 2 00 then u can add another bunker
  18  1:15  SCV  scout when limit is 17, if u are not see nexus then add bunker at r main base, if nexus dosnt appear untill 2 00 then u can add another bunker
  19  1:27  Orbital Command  
  19  1:28  Barracks Reactor  6 marines untill factory is done
  19  1:42  Command Center  
  19  1:53  SCV, Supply Depot  
  20  2:04  Marine x2  
  20  2:05  SCV  
  23  2:12  Factory  when finish swap with rax reactor and +2 hellions rallypoint to main base of ur opponent, SCV that built factory will build all factory
  23  2:17  SCV  
  23  2:22  Marine x2  
  26  2:29  SCV  
  27  2:30  Refinery  
  27  2:40  Marine x2  
  27  2:41  SCV  
  30  2:53  SCV  
  30  2:54  Orbital Command  
  31  3:06  Hellion x2  
  31  3:07  SCV  
  31  3:12  Factory  
  36  3:13  Barracks Tech Lab  
  36  3:19  SCV x2  
  37  3:25  Supply Depot  
  38  3:27  Widow Mine x2  if u don`t have info about what ur op is doing then build eng bay and addturrets after , because there may be darks
  38  3:32  SCV x2  
  44  3:44  SCV x2  
  44  3:48  Supply Depot  
  46  3:49  Hellion x2  
  50  3:56  SCV x2  
  52  4:07  Supply Depot  
  52  4:08  SCV, Factory  
  56  4:10  Cyclone  
  56  4:12  Hellion x2  
  56  4:16  SCV  
  61  4:21  Supply Depot  
  61  4:22  Barracks Tech Lab  
  61  4:25  SCV x2, Refinery  
  63  4:33  Widow Mine x2  
  63  4:37  SCV x2  
  68  4:41  Supply Depot  
  68  4:45  Siege Tank  
  72  4:49  SCV x2  
  73  4:55  Hellion  
  78  5:03  SCV, Cyclone  
  78  5:04  Supply Depot  
  78  5:06  Factory  
  82  5:10  SCV  
  83  5:14  Hellion x2  
  83  5:18  SCV  
  86  5:22  Barracks Reactor  
  86  5:24  Mag-Field Accelerator  
  86  5:26  Cyclone  
  89  5:29  Supply Depot x2  
  89  5:35  Hellion x2  
  90  5:36  Infernal Pre-Igniter  
  87  5:45  Hellion  
  87  5:49  Supply Depot x2  
  89  5:54  Supply Depot  
  89  5:57  Hellion x2  
  91  6:03  Hellion x2, Armory  
  97  6:05  Cyclone  
  97  6:09  Supply Depot  
  100  6:15  Cyclone  
  100  6:18  Hellion x2  
  105  6:24  Engineering Bay  
  103  6:30  Hellion x2  
  107  6:37  Siege Tank  
  107  6:39  Hellion x2  
  114  6:47  Cyclone  
  117  6:58  Refinery  
  117  6:59  Missile Turret  
  117  7:00  Supply Depot   atack 3 rd base transform hellions into hellbats
  117  7:03  Hellion  
  117  7:04  SCV x2  
  117  7:05  Missile Turret  
  121  7:10  Command Center  
  121  7:13  Supply Depot  
  121  7:17  SCV  
  121  7:18  Supply Depot  
  121  7:21  Siege Tank  
  125  7:27  SCV x2  
  125  7:28  Hellion  
  129  7:30  Widow Mine x3  
  135  7:39  SCV  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

As a player who has struggled in the past, I've found that this build order is quite effective in helping me win games with ease. One key modification I make is sending the first 6 marines on an attack, rather than keeping them at home. Additionally, I set my rally point for the Hellions to immediately head towards the enemy's main base.

This build order for Starcraft 2 LotV is an interesting one. It's designed for players who want to be aggressive and push with a strong attack early on. As mentioned earlier, the first 6 Marines are sent to attack, while the Hellions are rallied directly to the main enemy base.

In addition to the original build order, I would recommend making sure you have proper scouting information in the early game. If you're unable to scout your opponent by the 2-minute mark, it's a good idea to start building an Engineering Bay and a few Missile Turrets at around 3:30. This will help defend against any potential Oracle or Dark Templar play.

As for the attack itself, it's important to remember that timing is crucial. Once your initial attack is underway, make sure to keep producing units and keep up the pressure. Don't let your opponent breathe, and constantly be on the lookout for any counter-attacks.

While this build order can be very effective in the right hands, it's important to note that it can be vulnerable to certain types of early game aggression. For example, if your opponent goes for an early rush of their own, it's important to be able to defend while still keeping up with your own production.

Overall, this build order is a great option for players who enjoy playing aggressively and want to put the pressure on their opponent early on. With proper scouting and execution, it can be a very effective strategy that can catch your opponent off-guard and give you an early advantage.

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Details

  • Created by: WhiteStormblessed
  • Published on: Feb 17, 2023
  • Modified on: Apr 07, 2023
  • Patch: 5.0.11
  • Difficulty: Medium
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