This was originally Hushang's adaptation of Zest's build, which was then changed by Zacheus and Hupsaiya. I adapted it to be a little tighter, and to have a SALT encoding.
6 | 0:00 | | |
13 | 0:12 | | |
14 | 0:17 | | |
14 | 0:24 | | |
15 | 0:36 | | |
15 | 0:38 | | Scout with this probe |
16 | 0:44 | | |
16 | 0:47 | | |
17 | 0:51 | | |
18 | 1:03 | | |
19 | 1:15 | | |
20 | 1:23 | | |
20 | 1:33 | | |
20 | 1:35 | | |
21 | 1:41 | | |
21 | 1:47 | | |
21 | 1:51 | | |
23 | 2:07 | | |
26 | 2:20 | | |
26 | 2:29 | | |
29 | 2:35 | | |
34 | 2:59 | | |
34 | 3:03 | | |
40 | 3:07 | | |
41 | 3:15 | | |
43 | 3:28 | | |
49 | 3:45 | | At 3rd base, to create adept pocket |
50 | 3:50 | | |
50 | 3:55 | | |
50 | 4:04 | | |
54 | 4:17 | | |
54 | 4:21 | | |
58 | 4:38 | | |
66 | 5:03 | | |
71 | 5:13 | | |
77 | 5:25 | | Stop after phoenixes 7 & 8 |
84 | 5:39 | | |
84 | 5:41 | | |
87 | 5:49 | | |
87 | 5:52 | | |
93 | 6:15 | | |
95 | 6:21 | | |
95 | 6:23 | | |
96 | 6:26 | | |
96 | 6:29 | | |
102 | 6:37 | | |
106 | 6:53 | | |
109 | 7:05 | | |
116 | 7:13 | | |
116 | 7:15 | | |
124 | 7:35 | | |
126 | 7:37 | | |
141 | 7:44 | | |
142 | 7:58 | | You can build these earlier if they have lurkers |
We build 3 adepts so we can leave one in the wall while we use 2 to defend the 3rd base. This build all but ensures immunity to mutas, and allows for as much scouting as you want.
Use your first phoenix to kill any overlords around your base, and use the oracle to help defend your 3rd base from zerglings.
The overall plan is: 1. Stay safe with phoenix on 3 bases 2. Use the double robo and 8 gates to create a +1 zealot/immortal/archon army you can attack with 3. After the build completes (8:00), build a fleet beacon and 1 more stargate so you can get a carrier+archon army.
If the zerg is doing some 3-base aggression (check their drone count), forgo gateways 3-8 in favor of cannons, batteries, and immortals, with gas spent on sentries to forcefield.