This is a timing that I just kinda copied from a random PvP I've found.
12 | 0:00 | | |
13 | 0:12 | | |
14 | 0:16 | | |
14 | 0:24 | | |
15 | 0:36 | | |
15 | 0:37 | | |
16 | 0:43 | | |
16 | 0:46 | | |
17 | 0:51 | | |
17 | 0:56 | | When you can mine gas with 14/16 on minerals |
18 | 1:03 | | |
19 | 1:11 | | |
19 | 1:15 | | |
20 | 1:25 | | |
20 | 1:28 | | |
21 | 1:36 | | |
21 | 1:40 | | |
23 | 2:01 | | |
23 | 2:02 | | REMEMBER THE PYLON also pause Probes at 17/16 |
23 | 2:03 | | |
28 | 2:11 | | |
28 | 2:28 | | |
31 | 2:37 | | |
31 | 3:02 | | |
31 | 3:05 | | |
33 | 3:12 | | On the lowground |
33 | 3:17 | | |
35 | 3:29 | | |
37 | 3:35 | | (I missed the 4th Sentry in my replay, it should be around here)) |
39 | 3:58 | | Resume probes |
44 | 4:23 | | |
44 | 4:38 | | On the way or across the map |
52 | 5:05 | | Shade in to force a split |
56 | 5:31 | |
So the issue with this build is that there is a couple moments that are very attention heavy, such as managing the probes at the gasses. But it's pretty safe, gets you a nice timing to catch your opponent off guard and gives you plenty of micro potential with Sentries and the Prism.
If you don't kill your opponent with the push you can (I think) just go into Twilight Forge, get a third, then get your gasses and go into Blinkstalker Disruptor. Other follow-ups are probably possible too but I'm bad at the game so don't trust me on that.