This is based off of game 10 of PiG's B2GM guide.
6 | 0:00 | | |
13 | 0:12 | | |
14 | 0:17 | | |
14 | 0:24 | | |
15 | 0:36 | | |
16 | 0:44 | | |
16 | 0:45 | | |
17 | 0:51 | | |
18 | 1:03 | | |
19 | 1:15 | | |
20 | 1:22 | | |
20 | 1:32 | | |
20 | 1:35 | | |
20 | 1:39 | | |
21 | 1:47 | | |
21 | 1:49 | | |
23 | 2:05 | | |
25 | 2:09 | | |
26 | 2:19 | | |
26 | 2:29 | | |
34 | 2:54 | | |
34 | 3:02 | | |
38 | 3:15 | | |
38 | 3:23 | | |
40 | 3:32 | | |
42 | 3:36 | | |
46 | 3:56 | | |
47 | 4:04 | | |
47 | 4:05 | | |
48 | 4:15 | | |
48 | 4:16 | | |
54 | 4:28 | | |
57 | 4:35 | | At natural, At 3rd |
59 | 4:45 | | |
59 | 4:48 | | |
63 | 4:59 | | |
67 | 5:09 | | |
70 | 5:21 | | In main, safety against banshees/widow mines, At natural |
71 | 5:25 | | |
74 | 5:38 | | |
77 | 5:43 | | |
78 | 5:54 | | Warp prism, then observers |
83 | 6:07 | | |
83 | 6:17 | |
This is a low (2) gas build that focuses on mass zealot production. We start with 8 blink stalkers to keep outside the terran natural as a sort of contain, and to see if they're moving out. You can also get a sentry with these if you want to have additional (more than 0) scouting information.
By 6:30 you have a 4th base and your 12th gateway on the way, after which you can try to surround the terran 3rd as long as it's not perfectly defended. It's very important for all the zealots to attack at once, otherwise you miss out on a lot of damage output.