Made for personal use.
14 | 0:17 | | |
15 | 0:30 | | - Fully Saturated by the start of barracks |
16 | 0:44 | | |
17 | 0:55 | | - Fully Saturate |
19 | 1:30 | | |
20 | 1:31 | | |
20 | 1:35 | | - 1/3 and 2/3 on refineries at 50 gas after construction of factory |
20 | 1:45 | | |
21 | 2:01 | | |
23 | 2:17 | | |
26 | 2:27 | | - Natural Expansion |
27 | 2:36 | | - Re-saturate gas |
27 | 2:40 | | |
28 | 2:41 | | |
28 | 2:52 | | |
33 | 3:01 | | - When finished, ignore note below |
35 | 3:12 | | - Marines unless needed, have 2 reapers and hellion defend the main |
39 | 3:36 | | - Only produce siege tanks. Nothing else. Bring Cyclone back into base to defend against bullshit. |
42 | 3:39 | | - Natural |
42 | 3:43 | | |
45 | 3:50 | | - 1 SCVshould always be building a supply depot from this point on |
48 | 4:00 | | - Upon completion switch, have barracks take Starport tech lab |
64 | 4:51 | | - 3rd |
70 | 5:04 | | - Natural |
71 | 5:17 | | - Using the starport tech-lab |
71 | 5:18 | | - Barracks should be built on old barrack's reactor, - All barrack's should still be producing ONLY marines |
72 | 5:22 | | - Have starport build another reactor after switching with barracks. |
75 | 5:35 | | - After third tank, cut production to afford both engineering bays |
79 | 5:53 | | - 2nd natural gas |
80 | 6:02 | | |
83 | 6:07 | | - Swap one barracks onto the new reactor, float Starport and build a new reactor. |
84 | 6:08 | | - Use the SCV that built barracks #2, - Use the SCV that built barracks #3 |
87 | 6:17 | | - 3rd CC. |
100 | 7:01 | | - Around 100 supply, always have 2 supply depots building. |
105 | 7:08 | | - Float 3rd CC if not built on location |
112 | 7:19 | | - These should be your first air units outside of 1 raven |
124 | 7:36 | | |
125 | 7:40 | | - Both 3rd CC's, should be built at 10/16 saturation |
143 | 8:07 | | |
146 | 8:16 | | - 3rd should be nearly saturated by now |
2nd factory should start when combat shields finishes, ideally built directly on that techlab after lifting the rax and making a 5th barracks-reactor, 4th cc should be started as soon as you can afford while maintaining production on 5rax 1fact 1port, around 10 minutes or approximately coinciding with 4th base gas income kicking in you add 2 more ports; and you want +2 vehicle weapons but can switch to plating afterwards, I like getting a 2nd armory to get plating and ship attack same time from then
do not move out with initial units; but if you want to scout with your 2 reapers you can once the tank is done; otherwise your next moveout is when you start your 3rd orbital, you should send out whatever remaining reapers and hellions you have, and marines if you don't have enough, to every path which approaches you as spotters, and additionally one spotter on the two map edges which approach you