Description

breaking down Trap's winning build against Serral in TSL 8 . Prepare for a spicy 5.0.9 Protoss vs Zerg build

VOD

https://youtu.be/d079xK_w5aY

Replay - Serral v Trap: Game 2 - Curious Minds LE

Build Order

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  12  0:00  Probe  
  13  0:13  Pylon  
  13  0:17  Probe (Chrono Boost)  
  14  0:26  Probe x2 (Chrono Boost)  
  16  0:41  Gateway  
  16  0:43  Probe  
  16  0:49  Assimilator  
  17  0:55  Probe  
  18  1:07  Probe  
  19  1:19  Probe  
  20  1:25  Nexus  
  20  1:35  Cybernetics Core  
  20  1:37  Probe  
  21  1:44  Assimilator  
  21  1:49  Probe  
  21  1:53  Pylon  
  23  2:08  Stalker (Chrono Boost)  
  23  2:11  Warp Gate  
  27  2:24  Robotics Facility  
  28  2:33  Adept  
  35  3:00  Gateway  
  37  3:12  Robotics Bay, Adept  
  41  3:22  Warp Prism (Chrono Boost)  
  43  3:33  Pylon  
  44  3:41  Assimilator  
  45  3:46  Pylon  
  46  3:51  Observer (Chrono Boost)  
  48  3:59  Adept x2  
  48  4:01  Assimilator  
  53  4:08  Disruptor  
  57  4:11  Gravitic Drive  
  57  4:20  Pylon  
  59  4:33  Zealot  
  61  4:41  Disruptor (Chrono Boost)  
  61  4:45  Gateway x2  
  66  4:55  Sentry x2  
  70  5:12  Colossus (Chrono Boost)  
  70  5:13  Gateway  
  70  5:16  Extended Thermal Lance  
  70  5:18  Forge  
  78  5:30  Zealot x2  
  78  5:31  Twilight Council  
  84  5:56  Colossus (Chrono Boost)  
  81  5:57  Protoss Ground Weapons Level 1  
  87  6:10  Sentry  
  89  6:21  Nexus, Blink (Chrono Boost)  
  89  6:28  Sentry  
  93  6:33  Shield Battery, Zealot  
  95  6:43  Colossus (Chrono Boost)  
  95  6:44  Shield Battery x2  
  103  6:55  Stalker x3  
  111  7:26  Colossus (Chrono Boost)  
  119  7:33  Stalker x3  
  125  7:40  Gateway x3  
  125  7:58  Stalker x3  
  131  8:10  Photon Cannon  
  131  8:21  Zealot x4  
  106  9:06  Zealot  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

With the harassment working out well, the third base at 6:10 makes a lot of sense, and with this build forcing out a low economy game, due to the Zerg having to defend and rebuild drones, a blink based army works wonders with Disruptor and Colossus support.

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This means, if the harassment works out great, the transition is fairly simple - Probe up the third base, get that healthy Gateway count going, which means 8 Gateways, and go for a push at around 8 Minutes when Blink and +1 Finishes with 3 Colossi, 2 Disruptors, 4 sentries full of energy and around 11 Stalkers.

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And while Trap is showing us his decisive Micro with this push, abusing the high range of the colossi together with the immense danger of the disruptors, we can think about what to do if the harassment doesn’t go that well, or the build order isn’t performed perfectly. While what we are seeing is the best case scenario, one key thing you want to keep in mind, is that as long as Zerg doesn’t have a hive, your mid game Stalker army with robo support will on even supply be stronger than the Zerg army. So if you feel like you can’t trade well at 8 Minutes like Trap is doing because Zerg has too much, just make sure that you hit a timing before Hive with a army that is close to 200 supply. Alternatively, you can also transition to a late game army composition when you feel like you can’t hit a high supply timing before their hive finishes.

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Details

  • Created by: ESChamp    
  • Published on: May 09, 2022
  • Modified on: May 10, 2022
  • Patch: 4.11.0
  • Difficulty: Medium
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