breaking down Trap's winning build against Serral in TSL 8 . Prepare for a spicy 5.0.9 Protoss vs Zerg build
12 | 0:00 | | |
13 | 0:13 | | |
13 | 0:17 | | |
14 | 0:26 | | |
16 | 0:41 | | |
16 | 0:43 | | |
16 | 0:49 | | |
17 | 0:55 | | |
18 | 1:07 | | |
19 | 1:19 | | |
20 | 1:25 | | |
20 | 1:35 | | |
20 | 1:37 | | |
21 | 1:44 | | |
21 | 1:49 | | |
21 | 1:53 | | |
23 | 2:08 | | |
23 | 2:11 | | |
27 | 2:24 | | |
28 | 2:33 | | |
35 | 3:00 | | |
37 | 3:12 | | |
41 | 3:22 | | |
43 | 3:33 | | |
44 | 3:41 | | |
45 | 3:46 | | |
46 | 3:51 | | |
48 | 3:59 | | |
48 | 4:01 | | |
53 | 4:08 | | |
57 | 4:11 | | |
57 | 4:20 | | |
59 | 4:33 | | |
61 | 4:41 | | |
61 | 4:45 | | |
66 | 4:55 | | |
70 | 5:12 | | |
70 | 5:13 | | |
70 | 5:16 | | |
70 | 5:18 | | |
78 | 5:30 | | |
78 | 5:31 | | |
84 | 5:56 | | |
81 | 5:57 | | |
87 | 6:10 | | |
89 | 6:21 | | |
89 | 6:28 | | |
93 | 6:33 | | |
95 | 6:43 | | |
95 | 6:44 | | |
103 | 6:55 | | |
111 | 7:26 | | |
119 | 7:33 | | |
125 | 7:40 | | |
125 | 7:58 | | |
131 | 8:10 | | |
131 | 8:21 | | |
106 | 9:06 | |
With the harassment working out well, the third base at 6:10 makes a lot of sense, and with this build forcing out a low economy game, due to the Zerg having to defend and rebuild drones, a blink based army works wonders with Disruptor and Colossus support.
-
This means, if the harassment works out great, the transition is fairly simple - Probe up the third base, get that healthy Gateway count going, which means 8 Gateways, and go for a push at around 8 Minutes when Blink and +1 Finishes with 3 Colossi, 2 Disruptors, 4 sentries full of energy and around 11 Stalkers.
-
And while Trap is showing us his decisive Micro with this push, abusing the high range of the colossi together with the immense danger of the disruptors, we can think about what to do if the harassment doesn’t go that well, or the build order isn’t performed perfectly. While what we are seeing is the best case scenario, one key thing you want to keep in mind, is that as long as Zerg doesn’t have a hive, your mid game Stalker army with robo support will on even supply be stronger than the Zerg army. So if you feel like you can’t trade well at 8 Minutes like Trap is doing because Zerg has too much, just make sure that you hit a timing before Hive with a army that is close to 200 supply. Alternatively, you can also transition to a late game army composition when you feel like you can’t hit a high supply timing before their hive finishes.