PvP has the reputation of being very cheesy. The thing is though, that - if you have a solid build that you can follow, it can actually turn into a really nice matchup to play! Of course, the best macro build orders are the ones that could potentially just win your games, right? Even better if it's also super safe, and can go toe to toe with the best players!
12 | 0:00 | | |
13 | 0:12 | | |
14 | 0:17 | | |
14 | 0:24 | | |
15 | 0:36 | | |
16 | 0:44 | | |
16 | 0:45 | | |
17 | 0:51 | | |
17 | 0:56 | | |
18 | 1:03 | | |
19 | 1:08 | | |
19 | 1:14 | | |
20 | 1:25 | | |
21 | 1:29 | | |
22 | 1:38 | | |
23 | 2:01 | | |
26 | 2:05 | | |
29 | 2:16 | | |
29 | 2:30 | | |
29 | 2:34 | | |
31 | 2:42 | | |
32 | 3:05 | | |
33 | 3:17 | | |
37 | 3:27 | | |
38 | 3:47 | | |
40 | 4:00 | | |
42 | 4:13 | | |
44 | 4:31 | | |
52 | 4:43 | | |
55 | 4:54 | | |
58 | 5:02 | | |
58 | 5:05 | | |
60 | 5:19 | | |
56 | 5:21 | | |
56 | 5:27 | | |
56 | 5:28 | | |
56 | 5:32 | | |
58 | 5:37 | | |
61 | 5:44 | | |
64 | 5:59 | | |
64 | 6:04 | | |
68 | 6:11 | | |
68 | 6:17 | | |
71 | 6:22 | | |
74 | 6:28 | | |
75 | 6:39 | | |
76 | 6:40 | | |
80 | 7:13 | | |
82 | 7:18 | | |
82 | 7:19 | | |
89 | 7:40 | | |
91 | 7:47 | | |
99 | 7:59 | | |
99 | 8:08 | | |
102 | 8:32 | | |
102 | 8:34 | | |
108 | 8:47 | | |
119 | 9:06 | | |
125 | 9:12 | | |
125 | 9:22 | | |
136 | 9:38 | | |
136 | 9:45 | | |
142 | 9:58 | |
With every two gate opening, there will always be the question of what units to get out of them. In the case of this build, we’re getting 2 stalkers first, followed by 2 adepts. Going for sentries would simply cost too much gas to still go for the stargate with a decent timing, and the hallucination scout is not needed with the oracle. The adepts allow us to put some pressure on our opponent as well.
Let’s talk about what we want to look for with our scouting probe that we sent out. The most important thing is checking for the second pylon in their base. If you notice the second pylon missing, while you are already building yours, that pylon WILL be somewhere on the map. Luckily for us, with 2 stalkers and a Stargate, you are safe against most proxies. You just have to make sure that you actually find out, what it is, and react accordingly! Scout around with your 2 stalkers, your already scouting probe and the probe that built the third pylon. With 4 scouting units, you should find it in time!
Especially on defensive maps, the disruptor transition is really great, as it’s a lot easier to get those magical 4-6 disruptors to be safe. On the way to those disruptors, batteries and your two oracles will help you stay alive against potential allins. As long as the 2 oracles are alive, your opponent is forced to keep Stalkers at home, or really go allin.
Of course, we all make mistakes, so let’s talk about what you should do, if things don’t go that great - You lost your oracles, lost all of your early game units for minimal damage or plainly didn’t pull the build off as nicely as you wanted to. In general, you can follow the build up to right before third base very safely. In the case of an All-in, you just have to make sure that you get enough Static D, aka Batteries, up. Now if you really don’t feel safe, you can delay your third base until after the disruptor transition started. Yes - You might be behind against your opponents third if you missscout, but think about this way - Being behind is much better than being dead. And since you are transitioning to Disruptors, a comeback is always possible.