This is a very specific response too the stargate openers that have become so common. Its important to not treat it as an all in. Its a timing into a timing do not lose your entire army with the first attack. Trying to take advantage of the meta. If they go double SG this can be a hard counter. The second timing requires viper use. If you cannot handle them then this build isn't for you.
@hydra den start either range or speed. Speed if you think its a disrupter follow up, range for everything else.
take 4th base, mass hydras(make lings whenever you have no gas but leftover larva), when the range or speed upgrade is almost done move across map make around 16-20 more lings. You should arrive with the hydra upgrade
Do not attempt to kill the third
You probably dont want to attack into the protoss third. They fill it up with batteries and cannons. It's just a poor point of attack. Their natural on the other hand is far less fortified (usually). You can bust the unit in the door and send the lings up into the main. Ignore them. COntrol the hydras, you DO NOT want to lose them all. This is extremely important, if you lose everything and they still have an army and counter you will lose. Go home with the hydras if you see you'll lose the fight. Behind the attack start up 2 evolution chambers, infestation pit, hydra upgrade, drone to 72 workers and 8 gas and take a 5th, max out and go for 3-4 vipers and hit 2nd timing with 1-1 hydra viper. This can and will usually be the killing blow. Abduct disrupters or collosus/carriers, bomb voids etc... follow up to this would be 2-2 timing with vipers if skytoss, if they go mass ground switch to lurkers and go for hydra lurker timing.
There are no comments. Be the first!Create an account to comment!