Description

This is a very specific response too the stargate openers that have become so common. Its important to not treat it as an all in. Its a timing into a timing do not lose your entire army with the first attack. Trying to take advantage of the meta. If they go double SG this can be a hard counter. The second timing requires viper use. If you cannot handle them then this build isn't for you.

Replay - ZvP Hydra Ling timing

Build Order

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  12  0:02  Drone  
  13  0:12  Overlord  
  13  0:18  Drone  
  14  0:33  Drone x2  
  16  1:01  Drone x3  
  16  1:03  Hatchery  
  18  1:14  Extractor  
  17  1:19  Spawning Pool  
  17  1:20  Drone x2  
  18  1:35  Drone  
  19  1:58  Overlord  
  20  2:09  Queen  
  20  2:15  Queen  
  22  2:16  Zergling x4  
  26  2:25  Metabolic Boost  
  30  2:49  Overlord, Hatchery  
  29  2:55  Overlord  
  30  3:07  Queen  
  36  3:27  Overlord  
  40  3:47  Queen  
  49  4:03  Lair, Extractor x2  
  48  4:13  Spore Crawler x2  
  48  4:15  Queen  
  48  4:25  Spore Crawler  
  64  5:04  Hydralisk Den  
  67  5:14  Zergling x10  
  71  5:35  Grooved Spines  
  71  5:41  Extractor x2  
  69  5:51  Hydralisk x10  
  89  6:07  Zergling x6  
  112  6:54  Evolution Chamber x2  
  112  6:57  Infestation Pit  
  114  7:02  Extractor  
  114  7:12  Hatchery  
Spawning Tool Build Advisor. Get it on Overwolf

Analysis

@hydra den start either range or speed. Speed if you think its a disrupter follow up, range for everything else.

take 4th base, mass hydras(make lings whenever you have no gas but leftover larva), when the range or speed upgrade is almost done move across map make around 16-20 more lings. You should arrive with the hydra upgrade

Do not attempt to kill the third

You probably dont want to attack into the protoss third. They fill it up with batteries and cannons. It's just a poor point of attack. Their natural on the other hand is far less fortified (usually). You can bust the unit in the door and send the lings up into the main. Ignore them. COntrol the hydras, you DO NOT want to lose them all. This is extremely important, if you lose everything and they still have an army and counter you will lose. Go home with the hydras if you see you'll lose the fight. Behind the attack start up 2 evolution chambers, infestation pit, hydra upgrade, drone to 72 workers and 8 gas and take a 5th, max out and go for 3-4 vipers and hit 2nd timing with 1-1 hydra viper. This can and will usually be the killing blow. Abduct disrupters or collosus/carriers, bomb voids etc... follow up to this would be 2-2 timing with vipers if skytoss, if they go mass ground switch to lurkers and go for hydra lurker timing.

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Details

  • Created by: IIEleven11
  • Published on: Mar 21, 2022
  • Modified on: Mar 21, 2022
  • Patch: 4.11.0
  • Difficulty: Hard
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