This is a triple DT opener tech rush build which can hit between 3:50-4:15 depending on the map.
12 pylon has some eco disadvantages but this build ensures there is just enough protection to be able to defend while sending 3 DTs to cause havoc at the 4 min mark.
Best to send DTs to mineral line and snipe as many drones as possible. Depending on how the engagement goes, you can go for an expand right after or warp in more units to support. I tend to get charge chronoed behind this for a quick chargelot switch.
12 | 0:08 | | |
13 | 0:13 | | do not chrono |
13 | 0:27 | | |
14 | 0:30 | | chrono, make probe till 18 supply |
15 | 0:42 | | Move probes over as soon as it finishes |
18 | 1:02 | | |
18 | 1:05 | | |
18 | 1:15 | | |
19 | 1:20 | | Create probe until 21 supply with both gases filled |
21 | 1:55 | | Robo Facility before twilight to give the option to get out observer first and also because warp prism needs some extra time to travel across the map |
21 | 1:58 | | |
22 | 2:00 | | |
22 | 2:07 | | Create in your mineral line to defend vs reaper and oracle |
22 | 2:09 | | Chronoboost warp gate at the end of it completion ONLY after chronoboosting the warp prism |
24 | 2:15 | | |
24 | 2:32 | | |
24 | 2:40 | | This is to defend against 1 base all-ins and widow mines as required. |
26 | 2:50 | | Chrono and send it to the corner of opponent base |
26 | 2:56 | | |
26 | 3:00 | | |
26 | 3:20 | | |
28 | 3:50 | | |
30 | 3:52 | | |
32 | 3:54 | | Use the DTs to attack the mineral line together, taking out any detection first quickly |
32 | 3:55 | | Place near mineral line |
32 | 4:00 | | |
32 | 4:05 | | |
34 | 4:15 | | At home for defense |
34 | 4:30 | | Expand or more gateways + warp ins at home or opponent base |