This is mostly just a worse version of a marauder 3 rax, but I suppose it could catch your opponent off guard. In any case, it's definitely a meme build.
12 | 0:00 | | |
13 | 0:12 | | |
14 | 0:18 | | |
14 | 0:24 | | |
15 | 0:39 | | |
15 | 0:40 | | |
16 | 0:45 | | |
16 | 0:51 | | |
17 | 1:03 | | |
18 | 1:15 | | Send SCV to scout |
19 | 1:28 | | |
19 | 1:30 | | |
20 | 1:45 | | |
20 | 1:48 | | |
20 | 1:55 | | |
20 | 2:00 | | |
21 | 2:08 | | |
22 | 2:20 | | |
23 | 2:24 | | |
25 | 2:36 | | |
26 | 2:44 | | |
29 | 2:58 | | |
29 | 3:03 | | |
33 | 3:20 | | |
33 | 3:21 | | |
33 | 3:25 | | |
35 | 3:30 | | |
35 | 3:32 | | |
37 | 3:39 | | |
46 | 4:02 | | |
46 | 4:05 | | |
57 | 4:30 | | |
60 | 4:36 | |
When the final round of marines (made after the ghosts) finishes up, move out. When you arrive, you should have 2 EMPs and 2 snipes total. If your opponent goes for sentries and/or adepts, the push might just work out.
On Jan. 18, 2022, 5:41 a.m., movemen9jji1jimmy said:
absurd build orders