Pressure build with expo Based on Parting's adept twister - tweaked to add additional gas to support 3 gate stalker
On Feb. 2, 2022, 4:07 p.m., mcmxi said:
Addressing the battery concerns - If you want faster battery open double adept instead of adept stalker and delay the 2nd gas until you have the battery down.
Thanks for the feedback! I am only using the build for 3's and 4's currently where you can get away with being lazy. I think it's a decent replacement for the 4 gate and leaves you in a better position afterwards. For 2v2 it would make more sense to open double adept with faster battery, but 3's and 4's you will need all stalkers for the void noobs, which is the purpose of the build.
On Jan. 23, 2022, 2:52 p.m., meadbert said:
I have been playing around with my slight alteration and there are some issues.
So being protected against an Oracle is good in theory but in practice the Shield Battery is a win-more move since gateway rushes beat fast Oracle anyway. Even if they kill 10 workers I should just be able to win with my attack. So I am not sure the Battery is flipping games that much.
The other issue is that against Phoenix the Adepts (particularly my build with 2) are problematic. Two Phoenix with 1 lift each can lift and kill 2 Adepts while 2 Phoenix with 1 lift each cannot even kill 1 Stalker even if they use both lifts. Even 3 Phoenix must blow 2 lifts to kill 1 Stalker.
The Adepts are very good at securing the proxy Pylon against Reapers and Lings so that is a plus and if Phoenix kill the Overlord it is nice to have Adepts to secure high ground vision. I am going to keep testing this out. It looks promising, but I have not fleshed out all the ins and outs yet.
On Jan. 23, 2022, 10:07 a.m., meadbert said:
Here is a slight alteration I am considering with a 2nd units as an Adept and delayed second gas:
2nd unit Adept allows for better protection of proxy pylon and also you can alternate shading with the 2 Adepts for permanent high ground vision in case your Zerg loses his overlord.
On Jan. 23, 2022, 10:05 a.m., meadbert said:
I rode a similar build to Masters 2 in team games, but I think your version is better. One of the biggest strengths of this build is that you are immune to a gas steal. Here is the Burney Build Order Planner of your build:
A concern I have is the Shield Battery timing. It does not finish until either 3:52 in your version or 3:54 according to Burney. Either is a bit too late for an Oracle which typically arrives around 3:45.
A second question is should the 2nd unit be a Stalker or an Adept? We could slightly delay 2nd gas and go 2nd Stalker instead of Adept saving a combined 50 minerals which then could allow for a battery before the first Stalker Warp In.