Taken from MARU vs REYNOR Quarter Finals
|19||1:38|| ||Expand on low ground|
|19||1:51|| ||Build as needed|
|20||2:04|| ||Constant Marine production|
|66||4:54|| ||Swap with Factory Tech Lab|
|68||4:57|| ||Cut workers|
|68||5:01|| ||Lift off to build this|
|68||5:33|| ||High ground|
NOTE: This build is easy to digest, but difficult to execute as you're using Marine's in an unconventional way.
-In the first game, the bunker could go down a little faster. Maru was getting pressured which delayed it a little bit.
-Constant Marine production after the first Reactor finishes.
-The goal of is to use Marines like Hellions to deny Zerg and keep pressure.
-One Reactor and two Tech Labs to get Stim and Combat Shield
-Move out across the map when Stim and Combat Shield is almost done. Time it to where just before you arrive at the Zerg's base those upgrades finish.
-Aim to have your first attack take place between 5:00-5:10.
-Once Medivacs pop out, do another push.
-Right around when you get +1 attack, cut worker production in favor of buildings and army.
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